Audio Improvements And A Bunch Of Other Fixes In New Update For The Re-Releases Of DOOM And DOOM II

Audio Improvements And A Bunch Of Other Fixes In New Update For The Re-Releases Of DOOM And DOOM II Audio Improvements And A Bunch Of Other Fixes In New Update For The Re-Releases Of DOOM And DOOM II

Bethesda has just announced that a new update for the re-releases of DOOM and DOOM II has just rolled up, and it is fixing a few bugs, as well as making some improvements to the audio.

By JoshBerger - Mar 31, 2020 06:03 PM EST
Filed Under: DOOM
Source: Bethesda

In July of last year, Bethesda and id Software announced that they were re-releasing the original DOOM, DOOM II, and DOOM 3 ; becoming availble on home consoles and mobile devices, even. These ports, particularly the first two games, had a bunch of issues that the developers needed to address.

The music in DOOM and DOOM II was, for some odd reason, a lot slower than its original counterparts from the early 90s. Thankfully, Bethesda was quick to address these issues, and the problem was solved in a matter of weeks. 

Today, Bethesda has announced that another update has just rolled out; one that is improving audio even more, and has also added a brand-new megawad that includes over 30 levels; all of it free of charge, by the way. This update has only become available on PlayStation 4, Nintendo Switch, and Xbox One, as well as iOS and Android devices; not Steam.

With every update, the console and mobile versions of DOOM and DOOM II are getting closer, and closer to the originals released for PC in the 90s. Things like these just show how much the developers care about delivering the best gaming experience as possible. If you still haven't tried any of the games out, now is the perfect time to do so.

  • The Audio has been overhauled, and positional audio should now work in all cases. 
  • Sound distance falloff is now accurately using the same volume ranges from the original DOS release.
  • Objects that make consecutive sounds (such as the Chaingunner’s gun firing) will now correctly interrupt each other.

  • Chainsaw firing in Add-ons has been fixed to its original optimal buzz.
  • Sounds at 22khz (such as the Double Barrel Shotgun) now play correctly in Add-ons.
  • In the Add-on “No Rest for the Living”, Hell levels now use the correct hell sky texture.
  • Add-ons that are made up of multiple episodes can now be selected correctly.

  • Fixed stalls that may occur when quick loading the game several times in a row when Add-ons are active. 

  • Quick Load and Save can now be bound from Customize Controls and will work without pausing the game.
  • Automap colors have been changed. It will now clearly mark doors, and keyed doors using red, yellow, blue, or white lines, making it quicker to find parts of the map that are unexplored.
  • Automap is drawn with pixel doubling to increase visibility and fix issues with lines disappearing.
  • Kills, items, and secrets are now shown on the automap during gameplay.

  • Quick Load now loads quicker by skipping the screen wipe animation when loading a game.
  • Minor rendering optimizations.

Play the games that started it all: DOOM, DOOM II, and DOOM 3 are available now on Nintendo Switch, Xbox One, and PS4! DOOM and DOOM II are also now available on iOS and Android!

DOOMDOOM II, and DOOM 3 are currently available for the PlayStation, Nintendo Switch, Xbox One, iOS, and Android.

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