CHERNOBYLITE Team Provides Update On Console Versions As Its Crowdfunding Campaign Is Success

CHERNOBYLITE Team Provides Update On Console Versions As Its Crowdfunding Campaign Is Success

CHERNOBYLITE Team Provides Update On Console Versions As Its Crowdfunding Campaign Is Success

The Farm 51 has officially announced that the recent Chernobylite Kickstarter campaign was a huge success, with the survival horror's PlayStation 4 and Xbox One ports getting an updated release window...

The hard-working team at The Farm 51 has officially announced that the Chernobylite Kickstarter campaign is a huge success, with over $115,000 pledged so far, blasting through the studio's primary $100,000 goal with ease – more than two weeks before the end of said crowdfunding campaign.

Thanks to the fans' support, The Farm 51 can finish their story-heavy shooter set in Chernobyl without worrying about the game's budget too much. Take a look at the remaining stretch goals down below:

$120,000: EFIGS Localization
EFIGS is the acronym standing for English, French, Italian, German and Spanish. This is the set of languages that will be implemented in our game as the subtitles. Originally we were planning to utilize English (as the main language), Russian and Ukrainian - for authenticity and because we work with the natively Ukrainian and Russian-speaking people during our trips to Ukraine anyway. We also planned to add Polish, because, well, it'd be very easy for us. But all other languages are a big deal because our game is text heavy. As a story-driven experience with non-linear dialogues and a lot of in-game notes, letters, documents and so on, it's a huge task to handle all the localization. Then today we can confirm, that after reaching the $120,000 goal, Chernobylite will consist recorded voices in Russian, Ukrainian and English plus subtitles in English, French, Italian, German, Spanish, Russian, Ukrainian and Polish. We can't guarantee that all these languages will be fully done for the Early Access release in autumn, but this will be our main priority for the localization work. We're also considering to add more languages, but their implementation will depend on getting more community from other countries.
 
$130,000: Weapon Craft System and Content
Our game is about the survival and horror, and then our main focus so far was on delivering the combat tools in the way typical for survival-horror genre - minimal arsenal with very limited ammo, to keep you all the time on the edge of surviving. This won't change drastically, but because the crafting systems and tools are essential element of our game, we'll expand their functionality to let the player craft custom elements of weaponry and ammunition. Why is it a separate task and why we didn't want to do it from scratch? Well, we wanted. But everything related to the weapon system in the first-person game is the extremely work-heavy and costy task, because weapons are the most visible and detailed elements of the experience and all their content (models, animations, particle FXs, sounds and so on) require the biggest amount of work. In short: with the help of reaching this goal we'll be able to add some cool features related to weapons expansions - we already have some concepts and we'll share the results when the right time comes for sure.
 
$150,000: Real Zone sounds in game
We're traveling to the Zone quite often for 3D-scanning of the visual objects, but one of our dream ideas was to capture the real acoustic data of the Exclusion Zone. It requires sending more people on some special trips, getting custom audio hardware equipment and performing many tests on site. It's not just about recording the howling wind, creaky metal doors and crunchy steps on the shards of glass. We also plan to capture the acoustic characteristic of several places to let us better simulate the sound propagation in game with the effects like reverberation, echo, damping and few others. It's tricky to do this kind of things in Chernobyl, but our visual 3D-scanning was also tricky and we'd love to go for it to deliver you a more immersive experience and more believable world.

When it comes to Chernobylite's console versions, The Farm 51 has now confirmed that the shooter won't be launching this year, as it's "virtually impossible," but the Polish developer is still planning to release the title's PlayStation 4 and Xbox One versions in late 2020, or even at some point in 2021.




Chernobylite is a science-fiction survival horror experience, mixing the free exploration of its disturbing world with challenging combat, unique crafting, and non-linear storytelling. Try to survive and reveal the twisted secrets of Chernobyl in the 3D-scanned recreation of the real Exclusion Zone.

Chernobylite is coming to PC this fall; the PS4 and Xbox One versions will be released in 2020 or 2021.
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