Super Mario 3D All-Stars has just become available today worldwide, and players have already had the chance to play slightly enhanced versions of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy; three of the most critically acclaimed titles the series has to offer.
Now that the game is out, however, there are some players who have been reporting some crashed and weird glitches; particularly, when exiting Super Mario 64 — which causes the game to crash as soon as the players are taken to the game selection screen.
As it turns out, this weird occurrence has been happening only to some players, but all of those players seem to have one thing in common; they are all running Super Mario 3D All-Stars on modified hardware, and cheeky Nintendo made sure that the game can't be played on console's that have been modified.
This information comes from a thread on Reddit, where user Forcewave-1139 was reached out by tech-savvy Twitter user SuperDarkMimeIV, who explains that this issue happens because Nintendo added a JIT module to the official firmware 10.0.0 — which is used by the emulators included in the collection.
Those players who have a custom firmware don't have this recently added JIT, which is what is causing crashes when exiting Super Mario 64, and likely the poor framerate in Super Mario Sunshine. Don't modify your Nintendo Switch, kids; this is what happens when you do.
Three Mario adventures in one collection jumps on to Nintendo Switch! With HD visuals, take Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy on the go in Super Mario 3D All-Stars. The collection arrives September 18 as a limited release until the end of March 2021.
Super Mario 3D All-Stars is available for the Nintendo Switch, for a limited time, until the 31st of March, 2021.