In a recent interview during this year's Star Wars Celebration, Game Director for Star Wars Jedi: Fallen Order — Stig Asmussen — was asked about the game's combat system and how players should approach fighting different kinds of enemies.
"
It means you really have to understand not only the enemy that you’re going up against, but the group of enemies, and they each have their own strengths, and they each have their own weaknesses. You have to figure out what tools that you have in your skill set to best take them down," replied Asmussen when explaining what he means by "thoughtful combat".
Asmussen further explains that enemies have been designed in a way that players can take full advantage of upgrades they may get along the way, revealing that they took inspiration from games like
The Legend of Zelda: The Wind Waker and even the
Metroid series.
"
A lot of it’s influenced by, you know — If you look at a game like Zelda Wind Waker, as you get different abilities, each enemy is crafted in a certain way, or even Metroid, or something like that, the enemies are crafted in a certain way that once you upgrade, you can think about how you’re going to approach them differently, and maybe they aren’t as big a challenge as they were at one point."
"
Then it becomes, well how do we make that work in Star Wars, because we can’t go out and make all these mechanic-oriented AI to fight against. They have to be authentic and real, in Star Wars."
When asked whether Star Wars Jedi: Fallen Order will also be featuring boss battles, Assmussen replied with: "Yes, certainly. There’ll be bosses in the game."
Cal Kestis—one of the last surviving members of the Jedi Order after the purge of Order 66—is now a Padawan on the run. Experience this all-new single-player Star Wars story from Respawn Entertainment and EA Star Wars on Xbox One, PlayStation 4, and PC this holiday season.
Star Wars Jedi: Fallen Order will be available for the PlayStation 4, Xbox One, and PC on the 15th of November.