While Remedy Entertainment’s own
Quantum Break was quite an interesting beast, their next big thing, titled
Control, will crank up the weirdness volume even more. In
Control, that will reportedly be released this summer, you play as Jesse Faden, the newly promoted director of the Federal Bureau of Control, a secret government agency tasked with studying and containing supernatural phenomena.
After an experiment that went terribly wrong, the agency's headquarters, the New York-based Oldest House, changed dramatically, with gates to alternate timelines and dimensions now being completely opened. To survive in this hostile environment, Jesse will have to not only master her telekinetic and telepathic skills, but also learn who to use the Service Weapon, an insanely powerful tool that can be handled only be the Director of the Bureau, which means that it's basically a modern take on Excalibur.
In a new interview with Game Informer,
Control's Lead Designer Paul Ehreth and Narrative Director Brooke Maggs explain the mysterious gun's forms, hint at its bizarre origins, and show off some never-before-seen gameplay of the ever-changing weapon in action. Be sure to check it out down below:
After a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control. This supernatural third-person action-adventure game will challenge you to master a combination of supernatural abilities, modifiable loadouts and reactive environments, while fighting through a deep and unpredictable world.
Control is coming to PlayStation 4, PC, and Xbox One this summer.