Resident Evil 2 is a survival horror game by developed Capcom that was released for consoles and PC back in 1998. The game is the second title in the
Resident Evil series and considered by many to be the best game in the franchise alongside
Resident Evil 4, which is probably the main reason why it was decided to be remade.
The remake is changing things up a bit by getting rid of the fixed camera the first games in the Resident Evil series were known for, focusing this time on an over the shoulder pewrspective(first introduced in Resident Evil 4), as well as updating the graphics that needed a bit of a touch up. The game's graphics, and perspective weren't the only things that were changed as we now got some new information regarding the game's campaigns.
The original
Resident Evil 2 featured 2 campaigns that each provided different points of view to the story. The game allowed players to choose either Leon or Claire as the main character and each one would have a similar story the first time around, but once you defeated the game you would get to see the other character's real side of the story by featuring Leon A/ClaireB, and Claire A/Leon B scenarios. Going through the story that way was great since it gave players a better understanding of the whole event by also encouraging them to replay the game. That system has been slightly modified and it won't be quite the same in the
Resident Evil 2 remake as game producer Yoshiaki Hirabayashi clears some doubts about the game.
"
One of the great things about the original was this sort of two character system where you could get a different perspective on events. Either as Leon the rookie cop, or Claire as a student—the ‘zapping’ system as it was known where there was A parts and B parts to each character", explained Hirabayasi while also adding that they still want to offer players that feeling of getting both scenarios with the character's own perspective—as well as letting players know that the game stil lfeatures a Leon campaign, and a Claire campaign.
"
We did simplify [the campaign] a bit and make it more elegant by eliminating the A/B distinction and sort of meshing together what happens to the character’s A and B scenarios into one story".
It's definitely interesting to know that both stories will be intertwined like they were before—except a little different—as Hirabayashi explaines that the reason for this change has more to do with wanting to make the experience a little bit more straight-forward for players.
"
I think players today, they want these sort of deep/intense experiences with the story, and by stretching it across 4 scenarios the story gets spread a little thin and create a sense of repetition by going through the game multiple times to see everything. So for that reason we went with two campaigns that still show all the events of each character’s story rather than have it all split up".
While the story will likely end up being a great experience, it does feel like they're taking a way one of the most interesting aspects of the original game as fans enjoyed playing through the game multiple times to unlock all the different endings, as well as unlocking all the different costumes. While it isn't quite a departure from the original, it may have fans feeling a bit disappointed, and some other fans may think this change is actually is for the best. Whatever the case, the
Resident Evil 2 remake looks great and we can't wait for the game to be released.
The genre-defining masterpiece Resident Evil 2 returns, completely re-built from the ground up for a deeper narrative experience. Using Capcom’s proprietary RE Engine, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-poundingly immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game.
Resident Evil 2 will be available for the PlayStation 4 and Xbox One on the 25th of January 2019.