CONTROL Director Explains Why Replay Value Wasn't A Priority During The Game's Development

CONTROL Director Explains Why Replay Value Wasn't A Priority During The Game's Development

A game's replay value is incredibly important to many players, but according to game director Mikael Kasurinen, it wasn't a priority during the development of Remedy Entertainment's upcoming title Control.

By kdet - Aug 12, 2019 06:08 PM EST
Filed Under: Multiplatform
When judging the merits of a video game, players often take into account the replayability of a title, as such many developers put a lot of effort into making sure gamers return to re-experience the magic of their first playthrough.

However, according to game director Mikael Kasurinen, it seems replay value wasn't a priority during the development of Control. Rather, he explained that Remedy Entertainment were more focused on creating a world that players wouldn't want to stop exploring.

"Instead of making the game ‘replayable’, for us it was more about creating a world that you can keep exploring," Kasurinen told the folks at the Playstation blog. "Sometimes returning to an old location can be fun since you can access areas that you couldn’t before due to having a new access level, or an Ability."

If these comments weren't exciting enough, the director also added that they created "a lot of cool content that many might never find." While players will ultimately have to wait until the game's release to see if it lives up to the hype, it's hard not to be intriguid by Kasurinen's words.

Control is currently set to be released on August 27, 2019 for PC, PlayStation 4, and Xbox One.


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