Teamfight Tactics is heading into the Enchanted Wilds. The new set arrives with patch 18.1 on August 26 and centers on a living forest theme filled with summons, elemental power, and a reworked version of the popular Charms system from Set 12.
The biggest mechanical change is the introduction of Wisps. These temporary, single-use power-ups appear in the shop and can provide combat strength, gold, XP, items, or riskier deals. Players can buy one Wisp per round, and they show up in every other shop in the rightmost slot. Most last only a single round, with stronger options becoming available and more expensive as the game progresses.
Wisps improve on the original Charms in several practical ways. They are sorted into seven clear categories with distinct colors and icons, making it easier to scout and plan. They can only be purchased during the planning phase. Once combat begins, the Wisp disappears and reveals the unit that was behind it, so players still see an extra champion option even if they pass on the Wisp. After stage 5, every other Wisp is guaranteed to be a Combat type, reducing the late-game variance that frustrated players in Set 12.
Several major traits define the set’s identity. Blossom is the primary Wisp-focused vertical. Champions in the trait gain Attack Damage, Ability Power, and max Health, while also empowering Wisps after combat. Higher breakpoints upgrade Wisps, place them in every shop, grant gold on purchase, allow two purchases per round, and eventually make them overflow with power. The trait includes familiar faces such as Ahri as a 4-cost and Sett, whose ability ties healing and damage into his health threshold.
Riftbeast brings the creatures of Summoner’s Rift onto the board. Players use an Alpha Mark to empower one Riftbeast with a unique buff. Deeper investments cause shops to fill with Riftbeasts, grant periodic stat growth, and eventually increase maximum team size. The 5-cost Elder Dragon takes two board slots, contributes two to the trait, and delivers cleaving attacks, a board-wide stun, and an execute effect when Alpha Marked.
Coven leans into high-risk, high-reward economy. The trait gathers Essence from champion kills and losses. At set breakpoints, players choose to cash out for increasingly powerful rewards or continue stacking Essence. Full commitment turns the trait into a consistent loot engine every combat while still benefiting from traditional loss-streak economy.
Elderwood functions as a summon trait with a positioning focus. Breakpoints grant placeable plants such as Stonebark Trees, Lifeblooms, and the Deepwood Protector. These plants gain power based on Elderwood star levels and can eventually reach two- and three-star strength. The trait supports both early reroll lines and more flexible mid-to-late game builds.
Enchanted Wilds continues TFT’s pattern of pairing a central flexible mechanic with several strong vertical strategies. Wisps give players frequent tactical decisions in the shop, while Blossom, Riftbeast, Coven, and Elderwood offer distinct ways to build around that system or ignore it in favor of more traditional synergies. As with previous sets, numbers and exact interactions will be tuned during the PBE period before the full launch.
The set goes live with patch 18.1 on August 26. Players can expect the usual mix of new champions, updated items, and the fresh forest aesthetic that ties the Enchanted Wilds together. For those who enjoyed the decision-making of Charms in Set 12, Wisps look like a more polished and readable evolution of the same idea.
What are your thoughts on the new set? Will you be playing it? Let us know your thoughts in the comments section!