Marvel Rivals is back with its most ambitious season yet. Launching July 11, Season 3: The Abyss Awakens introduces two fan-favorite heroes Blade and Phoenix (Jean Grey) alongside a dark new story arc, fresh cosmetics, and massive quality-of-life improvements that revamp missions, balance heroes, and add new systems. Read on for everything that is coming in the new season below:
Blade & Phoenix Arrive
Blade, the long-requested half-vampire slayer, finally joins the roster. Rocking a flaming sword, sunglasses, and iconic trench coat, his reveal trailer turns up the style and the synths as he hacks through enemies with brutal flair.
Also debuting is Phoenix (Jean Grey), bringing her cosmic telepathic powers and fiery visuals to the battlefield. The trailer showcases her locked in battle with Knull, the returning Season 3 antagonist, as the duo takes on a corrupted “Queen in Black” version of Hela.
A separate gameplay trailer for Phoenix highlights her devastating attacks and smooth animations in combat. Check it out down below:
New Map: Klyntar – Celestial Husk
Explore a new battlefield on the symbiote homeworld of Klyntar, where grotesque biomechanical terrain and nightmarish cosmic visuals create an epic setting for the new season’s battles. Check out the video that gives you a look at the map in its entire glory:
Cosmetics, Skins & Battle Pass
Phoenix - Chaos Phoenix Bundle
Hawkeye - Will of Galacta (Twitch Drops)
Symbiote-themed Skins: Blade, Hela, Phoenix, Storm and more
New Battle Pass: 10 all-new costume sets themed around the Phoenix Force and Symbiote corruption
New Systems and Updates
Accessories: Earn Accessory Points in matches to unlock hero-specific gear.
Discord Integration: Link Discord to chat with friends in and out of game (+100 free Units).
Student Perks: Verified university students get rotating access to 10 premium costumes per season.
Events Tab & Milano Repair Logs: Track seasonal progress and earn a free Symbiote Storm costume.
Mission System Revamp
Daily Missions removed with rewards redistributed to other objectives.
Weekly Missions now rollover until mid-season.
Seasonal Missions: Repeatable and run all season long.
Excessive hero-specific missions removed.
Ranked and Competitive
Rank reset: Everyone drops 7 divisions from their final S2.5 standing.
New rewards: Phoenix - Emerald Flames costume, new nameplates, crests for top-tier ranks.
Marvel Rivals Championship Season 3: Now includes verified faction names, shorter sign-ups, and custom cosmetic rewards.
Full Balancing Patch Notes:
VANGUARD
Emma Frost
Looks like the White Queen is trading a bit of offense for more glam! Her Damage and her Survivability in Diamond Form are taking a slight hit.
- Reduce Telepathic Pulse Damage at 99 energy from 120/s to 110/s and from 150/s to 140/s at 100 energy.
- Reduce Diamond Form Damage Reduction from 30% to 25%.
- Reduce the energy cost of Psionic Seduction (Ultimate Ability) from 3700 to 3400.
The Thing
We're not afraid to say it... IT'S CLOBBERIN' TIME! Now with smoother moves and more utility! Time for more pain with your brothers and sisters in arms!
- New Ability Battle Blitz: The Thing leaps toward enemies, gaining 25% Damage Reduction. Leap targeting distance to enemies is 20m.
- Stone Haymaker New Effect: Knocks down hit flying enemies.
Venom
Venom's got a stickier grip! His control after diving in is now slightly more terrifying.
- Increase Cellular Corrosion enemy slow effect from 15% to 25%.
DUELIST
Human Torch
Flame on… but mind the heat! Johnny's getting a Team-Up Anchor effect but a little less firepower to balance things out.
- Reduce Fire Cluster Damage per projectile from 6 to 5.5.
- Reduce Supernova (Ultimate Ability) activation shockwave Damage from 80 to 75 and Fire Tornadoes DoT from 120/s to 110/s.
- Add Team-Up Anchor bonus 5% Damage boost.
Iron Man
Tony's slightly powering down with reduced Damage output and a longer wait for his Ultimate.
- Reduce the first two Repulsor Blast hits from 40 to 35 and from 50 to 45 while in Armor Overdrive.
- Increase energy cost of Invincible Pulse Cannon (Ultimate Ability) from 2800 to 3400.
Mister Fantastic
The stretchy genius gets slightly less tanky in his Inflated state.
- Reduce Inflated state Bonus Health from 400 to 350.
Namor
The Sub-Mariner surges forward with smoother aim and slightly sharper tridents!
- Increase Trident of Neptune Projectile Damage from 70 to 75 and Projectile Speed from 120m/s to 150m/s.
- Increase Wrath of the Seven Seas Projectile Speed from 120m/s to 150m/s.
Scarlet Witch
Wanda's Ultimate just got a little more hex-tra!
- Reduce max slow rate during Reality Erasure (Ultimate Ability) charge period from 35% to 25% and increase Damage from 750 to 850.
Spider-Man
Web-warriors rejoice! Spidey loses his Team-Up Anchor bonus but gains a new Team-Up Ability and a bit more bite.
- Increase 'Get Over Here!' kick Damage when pulled to enemies from 50 to 55.
- Increase Spider-Power midair Damage from 50 to 55.
- Increase Amazing Combo Damage from 55 to 60.
The Punisher
Frank's turret is losing some sting, and his Ultimate is going to need more juice.
- Reduce Culling Turret Projectile Damage from 12 to 10, and decrease the Spell Field Damage from 12 to 10.
- Increase the energy cost of Final Judgement (Ultimate Ability) from 3400 to 3700.
Winter Soldier
Bucky's getting a little more dangerous from downtown.
- Adjust Roterstern Damage Falloff maximum at 40m from 60% to 70%.
Wolverine
Logan's control frequency is taking a slight hit as he now needs more time to sharpen those claws between leaps.
- Increase Feral Leap strike duration from 4s to 5s and increase its cooldown from 12s to 15s.
STRATEGIST
Invisible Woman
Sue's healing is a little more reliable, now that's fantastic!
- Increase Orb Projection healing on launch from 40 to 45 and damage from 20 to 25. Reduce healing on return from 40 to 35 and damage from 20 to 15
Loki
The God of Mischief needs slightly more energy for his Ultimate. Guess he's been up to too many tricks!
- Increase the energy cost of God of Mischief (Ultimate Ability) from 4000 to 4300.
Mantis
Mantis's healing touch grows, and her Ultimate is more potent, but its frequency is reduced.
- Healing Flower New Effect: Heals allies by 2.5%/s. Reduce base healing from 20/s to 12.5/s.
- Increase energy cost of Soul Resurgence (Ultimate Ability) from 3700 to 4300. Increase Bonus Max Health from 100 to 150.
Ultron
Ultron's going to have to update his software as his defenses are taking a slight hit, and he's a little less of a team player (which seems fine by him) in this patch.
- Reduced Dynamic Flight acceleration effect time from 8s to 6s.
- Reduce Imperative: Firewall Bonus Health to self from 75 to 65 and to allies from 55 to 50.
TEAM-UP ABILITIES
New Team-Ups
Ever-Burning Bond (Human Torch - Spider-Man)
- With great friendship comes great firepower!
As the Team-Up Anchor, Human Torch gains a 5% boost in damage output.
- Spider-Man unlocks the new Inferno Blast ability through his team-up with Human Torch.
Primal Flame (Phoenix - Wolverine)
- Snikt! Now with a side of cosmic fire.
As the Team-Up Anchor, Phoenix gains a 10% boost in damage output.
- Wolverine gains the new Phoenix Warrior ability through his Team-Up with Phoenix.
Adjusted Or Removed
ESU Alumnus (Spider-Man - Squirrel Girl)
- Time for these two to graduate on to bigger and better things.
The Team-Up Anchor effect for Spider-Man has been removed, along with the ESU Alumnus Team-Up Ability.
- Squirrel Girl loses the Webbed Acorn ability previously gained from her Team-Up with Spider-Man.
Stark Protocol (Iron Man - Ultron/Squirrel Girl)
- Squirrel Girl joins this tech Team-Up!
Squirrel Girl gains the new Squirrel Missile ability from her Team-Up with Iron Man.
Storming Ignition (Storm - Human Torch)
- The fire is out and the storm has passed on this Team-Up.
- Storm loses the Burning Hurricane ability gained from her Team-Up with Human Torch.
- Human Torch loses the Omega Fire ability gained from his Team-Up with Storm.
Symbiote Shenanigans (Venom - Jeff the Land Shark/Hela)
- The Goddess of Death joins in on the shenanigans.
Hela gains the Hel Tendrils ability through her Team-Up with Venom.
Balance Changes
Guardian Revival (Adam Warlock - Star-Lord/Mantis)
We're slightly reducing the usage coverage of this Team-Up as even the Guardians need to pace themselves.
- Increase Leader's Soul and Nature's Soul ability cooldown from 120s to 135s.
Symbiote Shenanigans (Venom - Jeff the Land Shark)
We're slightly increasing the power on Jeff's end of his Team-Up Ability. Maximum mayhem, now with extra bite!
- Increase Guardian of the Deep maximum Bonus Health from 50 to 100 and max tendril link period from 3s to 5s.
Twitch Drops
When: July 11 – August 8, 2025 (UTC)
Main Drop: Hawkeye – Will of Galacta Costume + extras
San Diego Comic-Con Events And Panel
Fans attending SDCC 2025 will be treated to hands-on gameplay, exclusive insights, and prizes. The full Marvel Rivals experience will be housed at the Marriott Marquis, where attendees can demo the new season, meet developers, and grab giveaways. One of the major highlights includes that the developers will be holding a panel at SDCC for fans to enjoy, with the panel being about creating heroes from concepts to making it into the game. Here is the details that we know about it so far:
When: Friday, July 25
Panel Title: Marvel Rivals: Hero Creation from Concept to Showcase
This developer panel will take fans behind the scenes to explore how Marvel Rivals adapts iconic Marvel heroes for fast-paced team battles. Expect art showcases, dev insights, and possibly teases for future characters as well as potentially goodies for fans who attend.
Season 3 is a pivotal update for Marvel Rivals. With Blade finally on the roster, Phoenix lighting up the battlefield, and Knull’s symbiote corruption threatening the multiverse, this season has high stakes and flashy new gameplay to match.
With battle pass rewards, limited-time events, visual upgrades, and a retooled mission system, The Abyss Awakens brings a breath of fiery life (and a splash of symbiote sludge) into Marvel Rivals. Get ready to join the fight when Season 3 launches on July 11th.