To date, Insomniac has made 3 mainline Spider-Man games, not including DLC or remasters.
Insomniac's Spider-Man journey began back in 2018 when the studio redefined the superhero genre with the launch of Marvel’s Spider-Man on PS4, accompanied by the three-part DLC expansion, The City That Never Sleeps. By 2020, the studio brought the adventure to the next generation, bundling the base game and all its extra content into a polished PS5 Remastered edition.
Next came Marvel's Spider-Man: Miles Morales in 2020, a standalone spin-off. That was then followed up by Marvel's Spider-Man 2, which launched in October 2023. A fourth main Spider-Man game is currently in development.
However, according to Miles Morales' voice actor Nadji Jeter, a Venom spin-off game was also in development but was cancelled due to Tony Todd's untimely death on November 6, 2024.
An important update on this reveal that has emerged quickly after Jeter confirmed the existence of the Venom project via a podcast appearance is that (former Kotaku/now Bloomberg) video game journalist and author Jason Schreier is stating that Jeter's news is a bit inaccurate.
Namely, that the Venom game was merely paused, not cancelled, and that it's now back in active development.
Insomniac is also very busy currently, (hopefully) putting the finishing touches on their upcoming Wolverine game. COVID and a ransomware hack/leak have extended the development timeline of Insomniac's Wolverine game, but the title is currently slated to hit retailer shelves on September 15, 2026.
Moving back to Venom, previous rumors state that the Venom symbiote would pass from Harry Osborn to Eddie Brock, with Cletus Kasady (Carnage) serving as the villain.
The big question now is timing, namely when could a Venom spin-off game realistically arrive?
Insomniac is reportedly staffed somewhere in the 400–600 range, and its plate already looks full.
Alongside Wolverine, Spider-Man 3, and the potential Venom project, the studio is also said to be developing a new Ratchet & Clank installment and even laying the groundwork for an original IP.
At that size, most similarly-sized studios can only actively support around two to three AAA titles at the same time.
That means something in Insomniac's current lineup will either need to be staggered or scaled for a much-slower development track while the priority projects move closer to release.