GHOST OF TSUSHIMA Will Not Be A Walk In The Park In Terms Of Difficulty, Creative Director Reveals

GHOST OF TSUSHIMA Will Not Be A Walk In The Park In Terms Of Difficulty, Creative Director Reveals

Nate Fox, Creative Director for Sucker Punch's highly anticipated Ghost of Tsushima, has recently revealed that the game will be very challenging; players will need to use all of Jin's tactics.

Since Sucker Punch first announced Ghost of Tsushima, fans have been ridiculously excited to see more of this game. Everything the developers have shown so far has left players wanting to see more, and wishing the game was already here.

Ghost of Tsushima promises to give players an experience like none other, allowing them to explore a vast open world in Feudal Japan and engage in samurai sword fights that will take a lot of skill to conquer.

The developers at Sucker Punch have also revealed that the game will be quite realistic in this regard, and is this exactly what has players even more excited to play Ghost of Tsushima; to the point some are already going as far as comparing it to Rockstar Games' critically acclaimed Red Dead Redemption 2.

Ghost of Tsushima Creative Director Nate Fox has even mentioned that the developers were determined to make swords feel like real weapons by making them as lethal as they can possibly be in real life, and that sowrds definitely won't feel like nerf tubes.

In a recent interview with IGN Nordic, Nate Fox and Art Director Jason Connell added to this by saying that Ghost of Tsushima will be no walk in the park; in fact, he says that the game will be very challenging, and that players will need to use all of Jin's tactics in order to win fights against more experienced samurai warriors.

"We are trying to make a grounded game in that sense, so a couple blows from the enemy will kill you. The game is very challenging. We have three words to describe the combat: Mud, blood and steel. We absolutely honor the lethality of the sword. We watched samurai movies and people go down with one or two strikes, and that is embedded inside of the combat," explained Fox.

"Beating the Mongols in battle will be hard, but it’s that challenge that makes it feel alive and the victory rewarding. You can’t just run into a camp and fight 5 people at the same time, you will get overwhelmed and die."

Art Director Jason Connel mentions that "There can be a lot of [enemies] around you and you'll have to start using some of those Ghost tactics to start augmenting your play style because otherwise, seven or eight guys around you might be too much for a samurai to handle.

By the looks of it, Ghost of Tsushima will be giving players the most authentic experience possible, and to see the developers drawing inspiration from samurai movies is very reassuring. Sucker Punch has really put their heart and soul into this project, and we cannot wait to finally play the game when it releases on the 17th of July.

In 1274, the fearsome Mongol Empire invades the Japanese island of Tsushima and slaughters its legendary samurai defenders. Jin Sakai is one of the last survivors of a noble samurai clan. To combat his overwhelming foes, he must pioneer deadly new fighting techniques--the way of The Ghost--and wage an unconventional war for the people of Japan.

Ghost of Tsushima is expected to release exclusively for the PlayStation 4 on the 17th of July.

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