Fallout 76 has been a subject of controversy since its official announcement, as the first trailer for Bethesda’s new game released half a year ago featured some real-time footage that looked pretty dated. It shouldn't be that surprising, as
Fallout 76 is being build using Bethesda's own Creation Engine, which is based on Gamebryo, originally created by Numerical Design Limited (NDL) back in 1991.
The fact that
Fallout 76 is full of bugs (as Bethesda plans on rolling out a whopping 54GB day one patch bigger than the actual game) doesn't help the publisher promote the title and earn players' trust. In an interview with German GameStar, Bethesda Executive Producer Todd Howard explained that Bethesda will keep using Creation Engine for games after
Fallout 76, including
The Elder Scrolls V and
Starfield.
According to Howard, Creation Engine is easily modded, which allowed Bethesda to incorporate a new way of rendering and a new lighting system in
Fallout 76. Howard unveiled that
Starfield, Bethesda's next major game after
Fallout 76, will feature even more changes. Howard continued by saying there will be even more improvements in
The Elder Scrolls VI, meaning the engine would be further utilized.
Not that long ago, Bethesda announced that the upcoming launch of
Fallout 76 is just a starting line and players may (and will) encounter new spectacular issues during their playthrough. This statement is not that suppressing, as players know well that Bethesda's glitches and bugs have become their hallmark and even their best-reviewed titles like
The Elder Scrolls V: Skyrim aren't actually finished.
Bethesda Game Studios, the award-winning creators of Skyrim and Fallout 4, welcome you to Fallout 76, the online prequel where every surviving human is a real person. Work together, or not, to survive. Under the threat of nuclear annihilation, you’ll experience the largest, most dynamic world ever created in the legendary Fallout universe.
Fallout 76 will be available for PlayStation 4, Xbox One, and PC November 14, 2018.