The
Street Fighter series took a pretty long hiatus before
Street Fighter IV released in 2008, with
Street Figther III: Third Strike — the then-latest entry in the series — having been released all the way back in 1999.
When
Street Fighter IV was released, it was met with critical praise from critics and long-time fans of Capcom's iconic video game fighting series, but the game may have not always been intended to be a traditional fighting game — as recently revealed by
Street Fighter series producer.
Yoshinori Ono, who has been the
Street Fighter series producer since
Street Fighter IV, recently revealed that he had a revolutionary idea for the game; planning to shake things up a little bit by making it a turn-based fighting title and completely ditching the traditional formula.
"I did have an idea though that I thought may be revolutionary to turn the game into a turn-based simulation, so you would take the moves you wanted to do and put them together like blocks. Then they would run automatically, but obviously we didn't make that in the end," revealed Ono during a lengthy interview during this year's EGX that took place this weekend in London.
SNK actually did something similar back in 1998 with The King of Fighters: Kyo — a game where players took control of Kyo Kusanagi and engaged in turn-based fights; it was the first and last attempt to do so in the series due to the poor reception it got from fans.
Yoshinori Ono may have had a similar idea for his turn-based
Street Fighter IV, but the reception would've probably been the same
The King of Fighters: Kyo got and the
Street Fighter series probably wouldn't have had the successful comeback it did. With all that said, it would've still been interesting to see Capcom's take on a turn-based fighting game.