Quake Champions

QUAKE CHAMPIONS - Blood Covenant - Pillars

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Across either the precarious pillars or the walkway along the wall lies a larger open fighting area behind the Statue of M’yriah. This high ground is very important as it is where the power-Up spawns. Both teams need to learn to gauge when the power-up will be spawning and position themselves so that they may be in the area just before it becomes available. Your team controlling the power-up is vital to maintaining control or turning the tide. Because this room lies between the two points, it should also be self-evident that this means your team cannot simply defend the Obelisk, but must also defend the perimeter rooms to keep powerful items from falling into the hands of your opponents. BACK

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