It's been a long time coming, but Dropping, Jetpacks, Overdriving, Deployables, and every other Section 8: Prejudice feature are finally making their way to the PlayStation Network starting July 26th in North America for only $14.99 (July 27th for our European friends for £12,99).
"While it was a difficult decision to delay the PS3 release for three months, we knew it would be worth the wait in order to take the time to optimize the game for the platform." said TimeGate Studios Community Manager Bryan Perez. "We’ve also added new content to the PS3 version, including two additional multiplayer game modes, Assault and Skirmish, as well as exclusive content for PlayStation Plus subscribers. If you’re not a PlayStation Plus member, no worries, we have some free content for you too!"
Section 8: Prejudice features a five-hour story-driven campaign, four multiplayer game modes (all of which offer offline bot support), Dynamic Combat Missions, highly customizable weapon and equipment loadouts, deep level progression and unlockable content systems, and last but not least, jetpacks.
For the first week, anyone who purchases Section 8: Prejudice on the PlayStation Network will receive the Blitz Armor Pack and Overdrive Map Pack for free! This includes two armor skins, early unlocks, and two additional multiplayer maps.
In addition, the first 1000 PlayStation Plus subscribers to purchase Section 8: Prejudice will receive the exclusive in-game Hunter Armor as well as a free copy of the original Section 8.
Gameplay modes for Section 8: Prejudice include:
Campaign: The campaign follows 8th Armored Infantry, or Section 8, as they defend the Earth against the tyrannical Arm of Orion. In the campaign, you play as Captain Alexander Corde, the leader of an elite group of soldiers, and throughout the campaign you learn more about Alexander Corde, Section 8, and the mysterious Arm of Orion.
Conquest: Conquest is a multiplayer mode where you and up to 32 players play as either 8th Armored Infantry or the Arm of Orion and you fight for control of the battlefield. Each team competes to complete objectives and score Victory Points (VP). When one team earns enough VP to meet the Victory Point goal, they are victorious and the enemy team is defeated.
To earn victory points, players must capture and hold control points. Victory Points are awarded at fixed intervals for each Control Point your team holds. Teams can also earn Victory Points by completing Dynamic Combat Missions (DCMs). There are a number of DCMs that occur during a match. Successful completion of a DCM provides significant Victory Points that can turn the tide of battle.
Skirmish (NEW!): Similar to Conquest, Skirmish is a multiplayer mode where you and up to 32 players compete in a Team-versus-team death match where Control Points cannot be captured and Victory Points are awarded for kills and completed Dynamic Combat Missions.
Assault: Assault is a team-versus-team game mode where teams race to capture all Control Points in the fastest time. While in the attack round, players must work together to capture all control points. During the defense round, players defend their bases for as long as possible. It’s a fast-paced mode that encourages close cooperation with your team and unwavering focus on the goal of capturing or defending the base!
Swarm: In Swarm, you and three other friends defend a single Control Point against an overwhelming number of computer-controlled Arm of Orion enemy units. To attain victory, your team must protect the Control Point from being captured by the enemy before the 15 minute time limit is reached.
Swarm Mode consists of a limited number of enemy waves. As soon as you capture the neutral Control Point, the first wave begins. Every five minutes, an Airstrike will bombard the enemy, eliminating them until the next wave begins.