WARHAMMER 40K: SPACE MARINE 2's Upcoming Techmarine Class Abilities Have Been Revealed

WARHAMMER 40K: SPACE MARINE 2's Upcoming Techmarine Class Abilities Have Been Revealed

Space Marine 2's Techmarine subclass drops in Patch 12: Servo-Gun auto-fires during melee, Tarantula turrets zone foes, Omnissian Axe sweeps hordes. Here is the first look at the new class.

By GBest - Jan 29, 2026 10:01 AM EST
Filed Under: First Person Shooter

Who says Techmarines can't get their hands dirty? Focus Entertainment pulled back the veil on Warhammer 40,000: Space Marine 2's seventh subclass the Techmarine with a detailed gameplay breakdown, confirming its arrival on Patch 12. Designed as a crowd control powerhouse with a melee lean, this Omnissiah-worshipping specialist brings turrets, auto-guns, and sweeping axes to PvE modes, letting your Ultramarines squad focus high-value threats while you lock down the swarm.

The Techmarine fits right into Space Marine 2's evolving class roster (Tactical, Assault, Heavy, etc.), emphasizing area denial so battle-brothers can prioritize elites. Its kit revolves around sustain and zoning: the Power Axe delivers wide AoE sweeps to mulch Tyranid hordes or Chaos rabble, while special tools handle the ranged pressure.

Their special ability Servo-Gun is the star: an auto-targeting arm-mounted gun that unloads on nearby foes independently. Crucially, it fires while you're meleeing so you can swing that axe, and the servo keeps the dakka flowing, maintaining output without split focus. Perfect for holding chokepoints or wading into bugs.

Then there are the Tarantula Sentry Guns: scannable and deployable from levels, these static guns mow down enemies until ammo depletes. Limited supply encourages smart placement you can flank routes, objectives, or pull off quick revives, turning maps into kill zones. Combine with the Omnissian Axe (Techmarine exclusive) for hybrid mayhem: broad sweeps clear trash, while Omnissian Rush charges forward to impale a priority target, ragdolling it spectacularly.

The Perks flesh out the playstyle: buffs to turret ammo, servo accuracy, axe damage, or cooldowns for Rush. Weapons lean servo-heavy (e.g., multi-meltas, plasma incinerators), with armor perks enhancing durability for frontline duty. Full breakdowns on Focus's blog and Xbox Wire highlight synergies like turrets covering you while you go in for heroic axe charges. 

Patch 12, is being dubbed as the "Techmarine Update," lands next month in early February 2026 (Private Test Server testing is imminent), will be available across all PvE except Eternal War. Expect balance tweaks, new Heroic weapons, and missions alongside the class. Saber Interactive's been teasing this since November's community update. 

Space Marine 2's class expansions have kept the post-launch fire alive and the Techmarine slots perfectly as the defensive anchor, evolving squad comps. Patch 12 could reignite peaks (recently 20K+ concurrents). For the Emperor, brothers: gear up, the Machine God's servant arrives soon.

What are your thoughts on the new class? Will you be playing or asking for a Techmarine in every game? Let us know what you like about it in the comments section dwon below! As always, stay tuned to Gamefragger.com for more video game news!

About The Author:
GBest
Member Since 9/11/2017
When not busy with school or sports, can usually be found watching anime, reading manga or online fragging people and earning massive XP in an MMORPG with his friends over Team Speak.
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