Palworld has been out for almost two months now and while there have been numerous updates and patches, most of them have focused on quality-of-life improvements. But soon, the game will be adding new content in the form of a raid boss.
Developer Pocketpair released a brief teaser for the new raid boss, Bellanoir. We don't see much in terms of mechanics, but it looks like you'll summon it using some sort of crystal currency. Meteors will rain from the sky and the new boss will appear for the fight.
It looks like the raid will be more akin to something found in Pokemon GO, where you simply fight the big boss rather than having to traverse through some sort of elaborate dungeon before the final encounter.
"A powerful evil Pal has appeared and is laying siege to the Palapagos Islands! Only the most skilled Pal Tamers stand a chance against her," the announcement teases. Although there is no date for when Bellanoir will arrive, Pocketpair assures it will be "soon."
Palworld was released in January via Steam Early Access and Xbox Game Preview and was an immediate hit. According to the developer, more than 25 million players joined in the first month. At the time, there were no plans to bring the game to other consoles, but it seems that stance is shifting.
In a recent interview with Bloomberg, Pocketpair CEO and game director Takuro Mizobe revealed the company is in talks to bring it to more platforms. He didn't mention anything specific, so this could mean PlayStation, Nintendo, or possibly even mobile devices.
he also mentioned that Pocketpair is considering offers for a partnership, and maybe even an acquisition, although nothing formal has been announced.
Mizobe has been transparent that Pocketpair is a smaller studio and doesn't seek to create AAA gaming experiences. The success of Palworld caught the studio by surprise and quickly found itself severely understaffed for what the game had become. A partnership with a larger company could help ease some of these problems.
“We are and will remain a small studio,” Mizobe told Bloomberg. “I want to make multiple small games. Big-budget triple-A games are not for us."
“Games are most fun when playing with friends,” he added. “A game without a multiplayer mode just doesn’t feel right in the era we live today.”