Photorealism in video games is something developers have been striving to achieve for decades but we're still not there yet despite the many advancements in technology. The question is, then, how do we get there with what all the new hardware in the future?
Well, one man who has been at the forefront of trying to achieve photorealism in games, David Cage, chose to give his insight on the matter. For those who are unaware of who he is, well, Cage is the CEO of Quantic Dream, a studio that focuses on visuals over gameplay.
According to Cage in an interview with GameSpot, he expects game developers to continue with wanting to deliver photorealism to gamers, but instead of relying on the resolution to get the job done, they will likely take advantage of the lighting.
"There is this new technology called 'ray tracing' that we talk a lot about these days," Cage said. "I think this is going to be interesting because it will allow [us] to improve reflections, lighting, shadows. And I think that's a big deal.
"For years, I mean, the amount of polygons you could display was key, then it became the shaders and then textures, and now I think it's all about the lighting, and the more subtle and nuanced the lighting will be, the better the image will be. I don't think it's going to be a war about resolution; I know that people talk about 8K these days and blah blah blah. I don't think this is the real next battle. I would rather put focus on lighting. Lighting, lighting, lighting."
He went on to add that he hopes the next game from Quantic Dream will look much better than the previous.
Bear in mind that Quantic Dream only releases video games for the PlayStation platform above all others.