Anthem released on the PlayStation 4, Xbox One, and PC back in February. Its launch didn't go down all to well and neither the game itself for that matter - with its Metacritic score sitting somewhere around the fifties. However, that doesn't mean that EA have given up on the IP nor BioWare as a developer.
Andrew Wilson, the notorious CEO of EA, recently did an interview with
GameDaily wherein he revealed that there's simply something to
Anthem that's compelling enough to both recover from the unfortunate launch of the franchise as well as keep it alive for generations to come.
“If we believed that at the very core the world wasn't compelling people, if we believed at the very core that the characters weren’t compelling for people, or the Javelin suits weren't compelling, or traversing the world and participating in the world wasn't compelling then provided we hadn't made promises to our players... we might not invest further."
“IP lives for generations, and runs in these seven to ten year cycles. So, if I think about Anthem on a seven to ten year cycle, it may not have had the start that many of us wanted, including our players. I feel like that team is really going to get there with something special and something great, because they've demonstrated that they can.”
Wilson suggested that likened what's in store for
Anthem to the arguable redemption that
Star Wars Battlefront II underwent. As well as insisted that he has the uptmost confidence in BioWare as a studio, explaining that great creators don't go without misses every now and then. Thankfully, it sounds like he's far from giving the go ahead to do something drastic like shut down BioWare.
As for whether
Anthem as a franchise will manage to stand the test of time: we'll just have to wait and see. Anything is possible.