ROGUE ONE: A STAR WARS STORY Writer Holds No Punches Against EA For Cancelling Amy Hennig's Project

ROGUE ONE: A STAR WARS STORY Writer Holds No Punches Against EA For Cancelling Amy Hennig's Project

ROGUE ONE: A STAR WARS STORY Writer Holds No Punches Against EA For Cancelling Amy Hennig's Project

Gary Whitta, one of the writers of Rogue One: A Star Wars Story, has recently commented on Amy Hennig's cancelled Star Wars game; pulling absolutely no punches against EA.

Amy Hennig's ambitious Star Wars game was something that most fans of the space opera series, created by George Lucas, had been waiting for pretty much since it was announced back in 2016.

This new unnamed Star Wars title developed by Visceral Games and published by Electronic Arts would've been an open-world game with some elements from the Uncharted series — which was written and directed by Amy Hennig herself, or at least the first 3 titles in the series.

Back in July of last year, Uncharted series creator Amy Hennig announced that she was leaving Electronic Arts after the closure of Visceral Games; leaving the future of her Star Wars game uncertain, although she did mention that the game was still "very much alive". Sadly, earlier this week we found out that Visceral Games' long-awaited Star Wars title had been cancelled.

During a recent interview with DualShockers, Rogue One: A Star Wars Story writer Gary Whitta had something to say about Amy Hennig's Star Wars game; pulling absolutely no punches against Electronic Arts for cancelling the long-awaited title.

"The deal was signed in 2013, it was a 10-year deal. We’re pretty much just over halfway through the deal at this point. … So let’s imagine I’m Bob Iger, I’m the head of Disney and I call in the EA guys. … Let’s check in and see how you guys have been doing. … We put out two Battlefront games, one of which didn’t have a story at all, both of which were kind of mediocre, and one of which ended up being a major major embarrassment because of the microtransaction fiasco. Not just to EA, but to Disney and the Star Wars brand", said Whitta making completely valid points — especially since, in the eyes of many Star Wars fans, Electronic Arts has not only not been able to deliver quality content, but shamelessly breaking promises they've made to fans.

Whitta then went on to further validate his point by bringing up the influence that Uncharted was going to have on Amy Hennig's Star Wars game, which would've made this new title even more of a phenomena in the eyes of fans of both the Uncharted series and Star Wars as a whole.

"You had a game that was a linear Uncharted type Star Wars experience game which was being developed by the writer of the Uncharted games and probably the best narrative designer in the business. It looked phenomenal. Canceled that. Rolled all your assets into this new, bigger, more ambitious EA Vancouver open-world game. … Canceled that. Okay, what else… nothing. That’s what we’ve done in five years."

Again, Gary Whitta has some very valid points, but the truth of the matter is that we still don't know the real reason behind Amy Hennig's Star Wars game's cancellation. Sure, its cancellation could've been seen a mile away but fans were still hopeful it could end up seeing the light of day. Sadly, it won't be any time soon, if ever.
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