Upon release,
Halo 5 received generally positive reviews from critics and players, with praise directed at its satisfying gameplay, pretty visuals, smart level design, and varied multiplayer modes. However, the game was far from perfect, as its single-player campaign was considered too short with a lackluster and anticlimactic ending. The fact that the classic split-screen multiplayer wasn't featured in 343's last game probably didn’t help the title from being labeled as a fun, but overall forgettable experience.
Halo: Infinite might have a chance to win hardcore
Halo fans over, as 343 announced that new features are coming to their next
Halo during a Mixer stream, including the long-awaited 4-player split-screen mode. According to the studio, the split-screen play will finally return thanks to the power of their cutting-edge Slipspace Engine, as the PC version is apparently a priority for the development team.
343 has also decided to take a step back and take a closer look at Bungie's approach to designing their games, focusing on the best-reviewed
Halo: Reach, which also was the very last
Halo game made by Bungie. For example, the team is planning to focus heavily on customization, taking lessons directly from
Reach, which had the most detailed customization options of any game in the acclaimed series.
The Master Chief returns in Halo Infinite – the next chapter of the legendary franchise. Developed by 343 Industries and created with our new Slipspace Engine, Halo Infinite was revealed at the Xbox E3 2018 Briefing with a thrilling engine demo that provides a glimpse into the future of the Halo franchise, leading it into new and unexpected directions.
Halo: Infnite doesn't have an official release date yet.