Xbox Layoffs Loom: ARKANE And MARVEL'S BLADE Reportedly At Risk

Xbox Layoffs Loom: ARKANE And MARVEL'S BLADE Reportedly At Risk

Reports point to a massive round of Xbox layoffs after Microsoft's fiscal year ends, with Arkane, Marvel's Blade, and other studios said to be on the chopping block.

By NateBest - Jun 30, 2026 06:06 PM EST
Filed Under: Xbox
Source: Game Informer

Xbox looks set for a brutal week. Multiple reports point to a major round of Microsoft Gaming layoffs landing right after the company's fiscal year wrapped on June 30th, and some of its most recognizable studios are reportedly on the line.

Let's be clear up front about what's confirmed and what isn't. As of this writing, Microsoft has NOT officially announced the layoffs, the studios affected, or a headcount. Much of what follows is reporting, so we'll label it as such.

The groundwork was laid earlier this month. On June 10th, Bloomberg's Jason Schreier reported that Xbox was planning significant cuts as it "resets" under new Xbox CEO Asha Sharma, who issued a memo alongside Chief Content Officer Matt Booty outlining a roughly 100-day strategic overhaul.

The Studios Reportedly On The Line

The most alarming report for fans dropped on June 30th. Per Game Informer, citing The Verge, Microsoft is weighing shutting down Arkane Studios and canceling its highly anticipated Marvel's Blade game, with a sale of Arkane also floated. This is a RUMOR for now, and Microsoft hasn't confirmed it.

One piece is confirmed, though, and it came from the studio itself. IO Interactive acknowledged that its external publishing partnership with Xbox for the fantasy RPG codenamed Project Fantasy has ended. IO says it remains "100% committed" to the game and will self-fund or find a new partner. Xbox, for its part, said it's "taking a fresh look at where we invest."

Others are reportedly in play too. Per Insider Gaming and PureXbox, State of Decay developer Undead Labs is said to be up for sale, with around 110 jobs and State of Decay 3 potentially at risk. Schreier has stressed that several studios are in negotiation for spin-offs or sales, NOT confirmed closures.

Why It Matters

Industry coverage has floated a figure as high as 1,000 jobs if studio closures go through, which would make this the largest contraction in Xbox's 25-year history. Again, that number is unconfirmed by Microsoft. Reporting ties the cuts to CFO Amy Hood pushing for savings to offset Xbox losses.

Beyond the human cost, this reads as a reckoning for Microsoft's expensive studio-buying strategy, the one built on the Bethesda and Activision Blizzard deals. It also fits a pattern we've reported on, from internal talks about reversing the multi-platform strategy to the recent Fable delay into 2027. Unionized Xbox workers, represented by the CWA, have already pushed back, saying they "will not be treated as disposable."

Sadly, this wouldn't be a one-off. Microsoft spent roughly $7.5 billion to acquire Bethesda and a staggering $69 billion on Activision Blizzard, then trimmed thousands of gaming jobs across 2023, 2024, and 2025 even as it kept buying. For a division built on the promise that scale would pay off, another round this large raises real questions about whether all that spending ever did.

The Arkane angle is its own gut-punch for fans. This is the studio behind Dishonored and Prey, with the Austin team having already weathered the rough launch of Redfall. Losing it, and a Marvel's Blade game from a developer with that pedigree, would be a genuine loss for single-player fans, IF the reports hold up.

Expect the official word, and the real numbers, to land within days. Microsoft typically confirms restructuring after its fiscal year closes, so the next week should turn a lot of these reports into hard facts, one way or the other. We'll update as it does.

Losing Arkane and a Marvel's Blade game would sting, but none of it is official yet. How are you reading Xbox's "reset" right now? Drop your thoughts in the comments.

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About The Author:
NateBest
Member Since 1/26/2004
Nate is the mastermind behind what is GameFragger.com, including designing and developing the entire site from scratch. The site started out as a fun project to cover some of the games that he plays and likes, but has grown to be much more than that.

His other love, comics, has found a presence on the web as well in www.ComicBookMovie.com.

When not on the computer, Nate enjoys working out, playing games, reading and spending time with his family.
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