Cheating in video games is about to make the leap to the next level. Currently, individual games, titles like P.U.B.G. and Overwatch, have to create systems to catch cheaters. However, Microsoft is aiming to develop tech that brings cheat detection to a platform level.
You can click here to read their patent:
http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.html&r=1&f=G&l=50&s1=%2220180182208%22.PGNR.&OS=DN/20180182208&RS=DN/20180182208
In short, individual games and studios won't need to worry about catching cheaters as A.I. within Xbox Live will do that job for them.
The A.I. would specifically be trained to look for abnormal behavior or achievements that don't align with a player's time spent playing a particular game. Of course, that raises the question of what happens when you let someone better than yourself play on your account?
These issues and many more would need to be worked out before any such system could be rolled out, but A.I. is inherently a self-learning program so it's probably a matter of time before such issues would be worked out.
The patent's title is
Detecting Cheating in Games with Machine Learning, which was filed on May 2017 and made public by the U.S. Patent and Trademark Office on June 28.