Mobile IMMORTAL Was Designed With "Die-Hard DIABLO Fans From The PC Space" In Mind, Blizzard Says

Mobile IMMORTAL Was Designed With "Die-Hard DIABLO Fans From The PC Space" In Mind, Blizzard Says

The Diablo: Immortal saga continues, as Blizzard has revealed that the mobile title was designed with the fans of the PC original in mind, despite the fact that it won't be released on the said platform...

By someguy - Nov 05, 2018 02:11 AM EST
Filed Under: Mobile Gaming
Source: Blizzard Watch
It's clear that the opening ceremony of BlizzCon 2018 didn't impress the audience the way Blizzard had hoped. The fact that the company has decided to end the showcase with a mobile title was a huge mistake, and the players’ reaction to the reveal of Command & Conquer: Rivals at EA PLAY 2018 should've warned Blizzard that mobile gaming does no interest gamers as much as they might think.

According to Blizzard, the fact that Diablo: Immortal won't be released on PC doesn't mean that the producer is targeting a new audience with the upcoming mobile title. During a recent group interview with developers from both the Blizzard team and the NetEase team (that is co-developing Immortal), we learned that their main goal is to please "die-hard Diablo fans from the PC space.”

What is actually means and why Blizzard is still playing coy remain a mystery. Reportedly, both teams are currently forcing on creating a Blizzard-quality experience, but it seems that they should take a minute to listen to the fandom reaction instead, as Diablo: Immortal is really close to eclipsing the 400K dislikes mark on YouTube, making it the most hated game trailer since the reveal of Battlefield V.



Enter the world of Diablo Immortal, a new entry in the Diablo universe. Taking place between the events of Diablo II: Lord of Destruction and Diablo III, this mobile massively multiplayer online ARPG is a true Diablo hack-and-slash adventure, all in the palm of your hand.

Diablo Immortal will launch for iOS and Android in 2019.
About The Author:
someguy
Member Since 12/9/2009
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