Assassin's Creed Odyssey continues the series' fantastic adventures through time, assassinating high-value targets while admiring the landmarks. Odyssey was a hot topic even before its presence in E3, leaks and rumors made the game super popular with fans. Now, thanks to GamingBolt, Scott Phillips, the game director, talked about Odyssey's map.
“It’s a bigger map overall. The biggest map we’ve ever built. It’s got a lot of sea, of course because we’ve brought back seamless naval. So there’s a lot of area to explore on the land and on the water. It’s a huge map filled with tons of content, places to explore, people to discover, stories to experience, and quest as well.”
Every Assassin's Creed game differentiates itself from the rest with either weapons, clothes, or even ships. One thing that is always there, ever-present, is the progression system. Phillips confirmed that they will be sticking with the formula.
“We built our own based around the same lines as Origins. We’ve got 50 levels of progression. As you kill enemies, as you get certain types of – if you do a certain type of assassination you get more experience. As you discover locations, or complete locations, or complete quests you’re going to get more experience points. As you get more experience points you get more levels, and those levels give you access to more abilities. And those abilities change the way you play the game. So it’s constantly progressing.”
Everything sure sounds like Odyssey will be a great adventure. Assassin’s Creed Odyssey is out on October 5th for Xbox One, PS4 and PC.