Ubisoft has decided to try something new when it comes to their games and that's trying to work less on a scripted story for players to experience, and more on a natural one that feels organic. The next Assassin's Creed game is going to be the first game where they are completely devoted to this idea, with creative officer Serge Hascoet going on to further that thought and state that the game isn't really that important.
"The game is becoming less important. What interests me is to make worlds that are interesting to me, even as a tourist." While I think the beginning of his statement is worded weirdly, I can agree with the latter half. A lot of games today lack focus on the world the games takes place in. Most of the time players are given a faux immersive experience floating around in a sandbox of cat litter, even though a developer promised so much more.
On paper it can be very easy to say that you want a game to have an organic storyline that comes along as a player progresses through a game, but most of the time you end up with something like No Man's Sky, a game that promised galaxies of immersion and ended up crashing and burning.
Whether Ubisoft can deliver on this front is yet to be seen, but if we take anything Hascoet is saying seriously, hopefully they've perfect a formula that will help them make this game a success. "I don’t want the player to go through a story created by someone. We have games like that still, but I ask more and more that we let the player write their own story — that they set themselves a long-term goal, identify the opportunities that are open to them and choose not to follow a path that was decided for them."