Many Destiny 1 players were not a fan of the PVP changes in Destiny 2 that transformed the Crucible from a landscape that inspired creativity and rewarded individual achievement to an arena where "group shooting" is the only surefire way to victory.
Crucible matches often devolve into one team getting coordinating and moving out in a 4-man kill squad that mows down opposing players foolish or cocky enough to go it alone. But will the first Weapons Balancing Update that accompanied the launch of The Curse of Osiris DLC on Tuesday change all that?
Here's what was tweaked (there were some PVE improvements as well):
Guardian Abilities
General
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Increased the damage dealt to bosses from Super abilities
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Adjusted the output of the Recovery stat so that characters with the lowest Recovery totals will start regenerating slightly faster
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Reduced Pulse Grenade damage slightly and toned down the intensity of camera shake and controller rumble associated with each pulse
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Reduced the recharge rate of additional grenade charges beyond the first
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Normalized the recharge rate of Arcbolt and Firebolt Grenades to match the other grenade archetypes
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Increased damage inflicted to combatants by Flashbang Grenade, Magnetic Grenade, Suppressor Grenade, Incendiary Grenade, Fusion Grenade, Skip Grenade, Flux Grenade, Arcbolt Grenade, Swarm Grenade, Tripmine Grenade, Storm Grenade, Firebolt Grenade, Axion Bolt, and Scatter Grenade.
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Fixed an issue allowing the Titan’s Rally Barricade ability to generate infinite ammo for certain weapon types
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Fixed an issue allowing players to chain Fist of Havoc abilities indefinitely
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Decreased the distance traveled in the air with the shoulder charge ability when it is executed without a target
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Increased the number of solar hammers that can be thrown during the duration of the Hammer of Sol Super ability
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Extended the timer for the Hammer Strike’s weaken debuff by 1 second and corrected an issue that was causing the visual effects not to represent the duration properly
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The Sunspot health regeneration buff now lingers for 3 seconds after moving through a Sunspot
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Tempered Metal and Sol Invictus no longer trigger off combatant solar shield detonation kills
Hunter
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Arcstrider dodge now briefly breaks tracking
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The base duration of Golden Gun is now the same for both paths
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Shadowshot now suppresses targets immediately on a direct hit
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Shadowshot no longer tethers dropships
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Increased the amount of time available to fire arrows while using the Moebius Quiver upgrade of the Shadowshot Super ability
Warlock
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Explosive rounds no longer receive bonus damage from Empowering rift
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The Heat Rises perk no longer triggers on destructible objects
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Updated the Devour perk description to correctly indicate that the ability is triggered on kills
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The Nova Bomb created by the Cataclysm upgrade maintains its initial speed for longer before slowing down
Armor
General
In short, Pulse Grenades have been nerfed a bit and all other grenades have received a buff. Recovery across all classes to be nerfed a bit as well. On the weapons side, Auto-Rifles now do more base damage and Hand Cannons have received an accuracy boost.