There are a lot of good things that happened in this new patch, but first I have to complain. During the S.A.B.E.R. strike where you need to control the warsat is really hard. Yes, many of you are valiant and crush it with ease, but my group used the cheese where you could get out of the environment and go underneath the warsat. Now that the nightfall drops garbage loot, make that part easier. I have gotten ghost shells 6 out of the 7 times I've done the nightfall.
The Iron Banner gets two new packages that have peaked my interest along with the Iron Banner ghost shell. I will be trying to get that this weekend. The following was taken from the Bungie Blog.
Classes
Nightstalker Hunter
2.0.1.2 Hotfix fixed an issue where extra shots from Quiver was creating infinite Shadowshot
Re-enabled the talent node to provide three shots correctly
Activities
Fixed an issue where the Warsat completion time was calculating incorrectly when a large number of Guardians were present
Fixed an issue where the Tower was featured for Red Bull questlines in the Director for non-eligible players
Strikes
Fixed an issue where players were able to go out of environment during the Fallen S.A.B.E.R strike
Raid: King's Fall
Fixed an issue where the Daughters of Oryx death scream volume was too loud
Quests & Bounties
Fixed an issue where joining players during certain phases of the Paradox mission would start an alternate encounter
Fixed an issue where a "Taken Trials" quest step could be completed outside the Dreadnaught
Crucible
General
Fixed an issue that prevented the Mercy Rule from properly disabling players from joining in-progress
Warlock Radiance kills will now award +10 points to bring it in line with other Supers.
These points stack on grenade, melee, and precision bonuses
Radiance kills in the Crucible now include all kills during Radiance, with both weapons and abilities
This simplifies the "Song For the Sun" Warlock-specific Crucible bounty and final step of the "Master of Flame" quest involving Radiance kills
Fixed an issue where the Crucible faction rank-up package icon was incorrectly using the Vanguard icon
Drop rates for Legendary Items in Normal Crucible have been increased
Quests & Bounties
Subclass quests no longer require the player to unlock them one sub-class at a time
Quest and bounty steps that previously required wins now only require match completion
Fixed an issue where the daily Crucible bounty "Healthy Balance" was not properly completing on match completions
The "Featured Matches" weekly Crucible bounty now awards +3 points per win and +1 point for completion. Progress is not lost on losses
The daily Crucible bounty "Live Fire Exercise" will now count top 3 finishes in Rumble as wins
The daily Crucible bounty "Cover Fire" will now also complete when defeating an enemy player as the Spark Runner
Changes to the "Crucible Forged" quest chain that unlocks Shaxx's weekly
bounties:
Crucible Forged Quest 1
Unchanged
Crucible Forged Quest 2
Players must deploy 3 Relic Probes in the Salvage playlist instead of finishing captures
Crucible Forged Quest 3
Unlocked on completion of Quest 1
Step 1: Player must complete 2 matches in the Daily playlist
Step 2: Player must complete 2 matches in the Weekly Featured playlist
Step 3: Player must earn 9 points. Wins in the Daily or Weekly Featured playlist are worth 3, completions are worth 1.
Crucible Forged Quest 4
Unlocked on completion of Quest 1 & 2
Player must earn 4 points. Wins in Control are worth 3, completions are worth 1.
Same as above, but in Rift
Same as above, but in Clash
Same as above, but in Rumble
Same as above, but in Skirmish
Same as above, but in Salvage
Crucible Forged Quest 5
Unlocked on completion of Quest 1 & 2
Player must earn 9 points. Wins in Elimination are worth 3, completions are worth 1.
Crucible Forged Quest 6
Unlocked on completion of Quest 1 & 2
The player must complete 8 matches with at least 1,200 Score. No wins required.
Crucible Forged Quest 7
Unlocked on completion of Quest 1 & 2
Steps no longer require wins
Step 1: The player must complete 4 matches with at least six Auto-Rifle kills
Step 2: The player must complete 4 matches with at least six Pulse Rifle kills
Step 3: The player must complete 4 matches with at least six Scout Rifle kills
Step 4: The player must complete 4 matches with at least six Hand Cannon kills
Crucible Forged Quest 8
Still requires completion of all other Crucible Forged Quests to unlock
Players must earn 20 points. Wins in any playlist are worth 3, match completions are worth 1. No regression on loss
Still unlocks Weekly Crucible Bounties account-wide on completion, which can drop 300+ Light gear and Exotics
Iron Banner
Increased drop rate for Legendary Gear in the Iron Banner playlist
Increased Iron Banner reputation gain from games by 20%
Added a package at Ranks 3 & Rank 5 that grants additional rewards to the player
Known issue: Some of the items from the Rank 5 package will not be awarded when you open it until you return to orbit
Added an Iron Banner Ghost Shell that can also drop in the playlist at Rank 5
Gear that buffs Iron Banner Faction reputation gain now have corresponding perk description and icons
Fixed an issue where Tempered Buff was not correctly appearing in the Character Screen
Maps
Adjusted Rumble landing positions on Frontier for better spacing
Moved Heavy ammo crates on Asylum
Added Asylum to the Skirmish playlist
Added invisible physics and kill volumes to prevent players from going out-of-bounds on The Burning Shrine, Frontier, and Vertigo
Fixed text in the introduction to Widow’s Court
Items
Banshee-44 has remembered where he was keeping his stores of Weapon Parts, and now sells them for Glimmer
Faction Rep turn-ins have accordingly been reduced in value from 75 Rep back down to 50 Rep per 25 Parts
Shaxx now sells all three Legendary Swords to players who complete the quest "Blademaster" to obtain one of the Exotic Swords
Legendary Swords now have a Level Requirement of 40
Fixed an issue where players could not accept a refurbished Arcadia ship from Amanda Holliday if they already had one in their Vault
Inventory
The Agonarch Rune can no longer be transferred to the Vault or between characters to prevent a circumstance where that action would lock the player's other characters out of potential rewards
Charged Agonarch Runes can still be vaulted and transferred between character
Fixed an issue where the "Wolfsgrin" emblem was not available from the Collection station if the player had a full collection
Fixed an issue where the "Laurea Prima" emblem would keep getting awarded to the player upon entering Orbit