The Star Wars Battlefront sequel is currently expected to be released next Fall, and with DICE turning to developer Motive Studios for added assistance, we already know that the sequel is going to be a fair big bigger than the first instalment. That will include a single player campaign, the lack of which in the first game is something pretty much everyone agreed really hurt the otherwise excellent release.
During a recent interview on the Achievement Oriented podcast, EA's Justin McCully reiterated that Star Wars Battlefront was designed with the multiplayer experience in mind, and that the team is now, "very focused on delivering that single-player element." Here are his comments about that in full:
"The focus of the first game was to nail the core multiplayer experience of what DICE does great. That was the strategy of that title. And now as we expand in the universe we have better sense of what characters are coming into play, what stories we can tell, what stories are maybe being told in a film versus a game, that’s where we’ve really ramped up the interaction with the [Lucasfilm Story Group] to bring those games to market. We heard the fans loud and clear that the multiplayer was great, but it wasn’t enough and they wanted that complete package. So the team has been very focused on delivering that single-player element."
What direction should we expect to see the single player campaign head in? McCully was reluctant to give away too many details, but it sounds like we're getting more than just a few solo versions of the online maps! "You need player agency. Gaming is not linear. You need to give the player some choice and have them tell their own stories. That’s different from a linear story that’s presented in film or TV. A character that you’re helping to define." Are you guys excited for Star Wars Battlefront 2?