One thing most fans of the Battlefront series are always excited to hear more about is multiplayer. This may have been the reason that EA thought it was a good idea to make a Battlefront that only allowed you to play multiplayer battles. Thankfully, EA has learned that while players love larger than life bombastic multiplayer Warfield's, you need to actually put creative ideas into said Warfield's so that they don't feel empty. With the multiplayer side of things for Battlefront II, it seems that EA has found the sweet spot to make things click.
With Battlefront II, EA has decided to hone in on the aspect of being soldiers in either the Rebellion or Empire, allowing you to become your own hero and make a name for yourself. Rather than putting everything into playing as famous Jedi or bounty hunters, EA wants you to play your own person who can be just as good as those bonafide heroes. Another major difference between this game and the 2015 edition, as that there will be full-blown classes for players to choose from. Rather than everyone playing the same guy with just minor changes such as a different blaster, each player can pick a class and customize them to their choice. The only change that will be there is when you play for a different side in a different era (ex. you pick a class for the rebellion, it will cosmetically be different when you end up playing as a clone trooper).
But the changes and customization don't stop there, as EA also revealed that you can alter the way vehicles and heroes look in not only appearance but also abilities. They even went on to say that you can even alter "something else (we) shouldn't mention." Whatever that something else is is unknown at this time, but hopefully, they will expound on that in the coming months.
The beast way to sum up all the changes that are happening, however, is Matt Webster had to say regarding the game's multiplayer. "These are battles on a planet - that’s the thing that people attach to. It’s that that we’ve really wanted to lean into this time. It connected with people, it was a moment that connected to a fantasy in our heads. So beyond it looking awesome and being great fun, there was an emotional attachment to it. That’s the power you get out of Star Wars, that was obvious and you hear the response from people - that’s a great signal for us to lean into those moments.”