Today, we took one more step toward the future of gaming - a future without walls or barriers. It's a future in which gamers can play with one another regardless of platform choice. While we've had a taste of this future with some games, including the wildly popular
Fortnite, Psyonix announced that they, too, are enabling cross-play for their game
Rocket League across all platforms.
The cars-meets-soccer game had previously supported cross-play across Xbox, Nintendo and PC, but Sony had kept their users behind a gated-wall. That gate has now been lowered.
As of today,
Rocket League is now part of the PlayStation Cross-Play Beta program. This means that players on PlayStation 4, Nintendo Switch, Xbox One, and Steam can now randomly matchmake with or against each other in all Online match types. Cross-Platform play is enabled by default, but you can double check by finding the feature in the "Gameplay" tab of the "Options" menu.
A cross-platform party system is slated to arrive with the first update of the year, which Psyonix says they'll share more details on "soon." This feature will allow you to easily partner up with friends on any platform. In the meantime, there is a workaround to play with friends on other platforms by selecting accessing the "Private Match" option from the main menu and then selecting "Create" or "Join Private Match."
Today's announcement is an important one for us here at Psyonix, because we know how much our community has wanted FULL cross-platform support for quite some time. It's because of YOU, our fans, and our generous partners on all systems and services that have made this possible in the first place. On behalf of the entire team, THANK YOU for your passion and persistence as we continue to do our best to make Rocket League the best experience we can.
Rocket League first launched on PlayStation 4 and PC in July 2015 before coming to Xbox One in early 2016. The game released on Nintendo Switch in November 2017. While it's great to see
Rocket League allow full cross-platform play, hopefully Sony continues to allow more third-party developers to enable this feature.