After having access to more information about Cyberpunk 2077, it became clear that it is one of the most ambitious projects in the history of video games. That's why every CD Projekt RED representative who has talked about the RPG game has highlighted the quality and scale of the content that is giving life to Night City. Recently, Patrick Mills spoke about the city and its size.
During an interview conducted by DualShockers, Patrick Mills, mission designer of Cyberpunk 2077, was asked about the scale of Night City given the great work in creating worlds achieved by the Polish studio in The Witcher: Wild Hunt.
In that sense, the creative did not hesitate to respond and assured that our tour of Night City will not be any kind of adaptation or minimal representation of a real city, "Let me put it this way: when I drive around in Night City, it feels absolutely like a real city. It doesn’t feel like a city in miniature.”
Undoubtedly, this statement does nothing but add to the hype that has been generated around Cyberpunk 2077 and, at the same time, gives a reason why CD Projekt RED has taken so long to develop it.