CYBERPUNK 2077 Developer Discusses The Game's New And "Fully Immersive" Cutscene System
While we've seen a fair amount of gameplay for Cyberpunk 2077, we've only seen an odd cutscene or two, but now one of the developers has revealed what players can expect from every cutscene in the title.
Coming off the massive success of The Witcher 3: Wild Hunt, all eyes are on CD Projekt Red's upcoming game, Cyberpunk 2077, which as a first-person title is a pretty major departure from the developer's previous work.
However, it's not just the first-person point of view that's different, as John Mamais, the head of CD Projekt RED’s Krakow office, recently revealed that the highly anticipated RPG will also be utilizing a new cutscene system.
"For Cyberpunk, for the narrative part, for the cinematic part, there is something new called a Scene System," Mamais explained to Gamespot. "It's like our dialogue and cinematic system that occurs within the context of the gameplay of the game. It's really important because one of the pillars of the development of the project is the idea of full immersion and this new Scene System is all about full immersion. You don't break into a letterbox formula and see this cutscene taking place, you're actually in the cutscene and you can control the character or the camera, there are different levels of control depending on the cutscene. It's fully immersive; it doesn't take you out of the experience at all. So we're doing that and also other things too."
While it sounds like this new system was partly created because of necessity, as they chose not to adopt the third-person point of view, it's clear that this "Scene System" is also a part of CD Projekt Red's goal to make the game as immersive as possible, a goal that's frequently mentioned by the developers.
Cyberpunk 2077 is currently scheduled to launch on April 16, 2020 for the PlayStation 4, Xbox One, PC, and Google Stadia.