The
Luigi's Mansion remake for the Nintendo 3DS was released about a week ago, bringing back one of the GameCube's most treasured games to date. The game was originally released as a launch title when the GameCube came out back in 2001, immediately becoming a hit among players.
The Nintendo 3DS remake of the game was developed by Grezzo, who are the same people that were involved in the Nintendo 3DS remakes of
The Legend of Zelda: Ocarina of Time and
The Legend: Of Zelda: Majora's Mask, both very faithful remakes of their Nintendo 64 counterparts, so
Luigi's Mansion for the 3DS was in pretty good hands from the get-go.
While the Nintendo 3DS is a powerful console compared to the Nintendo 64, it doesn't quite have the same horsepower as the GameCube, or the Nintendo Wii, and yet it has been able to get ports like
Donkey Kong Country: Returns and
Xenoblade Chronicles—both titles originally released on the Wii. The only difference is that those were ports through and through, and
Luigi's Mansion seems to have been built from the ground up.
But how good of a remake
Luigi's Mansion on the Nintendo 3DS really is? Can it actually be considered a remake of the original game, or is it simply a glorified port? Thanks to the people over at Digital Foundry, who have done a complete analysis of
Luigi's Mansion on the Nintendo 3DS, comparing the Gamecube and 3DS versions of the game and pointing out what's been changed, what's been downgraded, and what's been improved.
Take a look:
Time to suck those suckers up because Luigi is back in the first portable version of this spooky classic. After winning a mansion in a contest he didn't enter, he must beat its many bosses and puzzles.
Luigi's Mansion is currently available for the Nintendo 3DS.