Conduit "Trust" Weapons Rundown

Conduit "Trust" Weapons Rundown

A quick guide to the Trust's weaponry for The Conduit, including weapon images and specs!

By NateBest - Jun 17, 2009 10:06 AM EST
Filed Under: The Conduit
Source: Sega

After many years of expensive weapons research programs, based on technology recovered from CLASSIFIED, the Trust has developed certain energy-based weapons that are as or more effective than those used by the alien Drudge.

Deatomizer Mk4

Deatomizer Mk4


This semi-automatic rifle is one of the standard issues weapons of the Trust organization. It fires bolts of high-energy plasma that disrupt the atomic structure of organic targets. It also has an electronic scope of equal power to that found on the SCAR. Charged, the weapon fires two pairs of plasma bolts; the first bolt of a pair to strike becomes an anchor for the second which then circles until it hits something, resulting in a harmonic explosion of tremendous power. This is useful for shooting targets hiding behind cover.

Ammunition Type: Trust Power Cell
Magazine Capacity: 30
Maximum Ammo Carried: 150
Rate of Fire: Semi-Auto/Charge
Damage Per Round: Moderate/High (Harmonic)
Binoculars/Scope: Target Scope 4.5
Maximum Effective Range: Medium
Headshot Damage Multiplier: None




TPC Launcher

TPC Launcher


Another standard issue weapon of the Trust; this fully-automatic rifle primes and fires the actual power cells that other Trust weaponry uses for ammunition, resulting in small scale plasma detonations. However, given that these power cells are both explosive and arc when launched, this weapon is best at medium ranges.

Ammunition Type: Trust Power Cell
Magazine Capacity: 10
Maximum Ammo Carried: 30
Rate of Fire: Full Auto
Damage Per Round: Moderate (Explosive)
Binoculars/Scope: VISOR Binoculars 3.0
Maximum Effective Range: Medium
Headshot Damage Multiplier: None




Carbonizer Mk16

Carbonizer Mk16


This is the Trust’s heavy weapon; it fires a stream of high-energy plasma that literally “cooks” a target from the inside out. It also builds up a residual charge within a target the longer the beam is held on it; once the beam is interrupted, this residual charge lashes out at other enemies nearby.

Ammunition Type: Trust Power Cell
Magazine Capacity: 15
Maximum Ammo Carried: 45
Rate of Fire: Charge
Damage Per Round: High
Binoculars/Scope: VISOR Binoculars 3.0
Maximum Effective Range: Medium
Headshot Damage Multiplier: None
Related:

Official Release Date For The Conduit Announced

Recommended For You:

New Multiplayer Screens For The Conduit

DISCLAIMER: As a user generated site and platform, GameFragger.com is protected under the DMCA (Digital Millenium Copyright Act) and "Safe Harbor" provisions.

This post was submitted by a user who has agreed to our Terms of Service and Community Guidelines. GameFragger.com will disable users who knowingly commit plagiarism, piracy, trademark or copyright infringement. Please CONTACT US for expeditious removal of copyrighted/trademarked content. CLICK HERE to learn more about our copyright and trademark policies.

Note that GameFragger.com, and/or the user who contributed this post, may earn commissions or revenue through clicks or purchases made through any third-party links contained within the content above.

Be the first to comment and get the conversation going!

View Recorder