It is no secret that Banjo-Kazooie fans were left disappointed with Microsoft and Rare's attempt at a series revival with Banjo-Kazooie: Nuts & Bolts. The main reason for this is the fact that the new title was a vehicle-construction type of game and not a 3D platformer like the originals.
Banjo-Kazooie: Nuts & Bolts isn't really considered a bad game per se, but it is simply not the kind of game that fans of the series wanted; especially after the series had been on hiatus for almost 10 years since the release of Banjo-Tooie — which was the last entry in the series.
Recently, Banjo-Kazooie and Banjo-Tooie original composer, Grant Kirkhope, has taken to Twitter to reveal his opinion on Banjo-Kazooie: Nuts & Bolts; stating that, without taking away from the game itself, it should've been a new intellectual property.
While Kirkhope has composed for several games developed by Rare, but isn't a developer himself, he does make a good point about Banjo-Kazooie: Nuts & Bolts: the game should've been a brand-new intellectual property. Nuts& Bolts could've been its own thing, and maybe fans would've already had their long-awaited Banjo-Kazooie 3 by now.
Just a few weeks ago, Nintendo revealed that Banjo and Kazooie were returning to a Nintendo console — as they joined the ridiculously ambitious roster of Super Smash Bros. Ultimate; fulfilling a dream for many fans of Rare's iconic 3D platforming series. It is also worth mentioning that Grant Kirkhope is also back, as he composed the re-imagined version of the classic main-theme in Banjo-Kazooie. Hopefully a new Banjo-Kazooie is still on the table at Rare/Microsoft.