At the time of The Order: 1886's release, it was hyped as the first next-gen game for the PS4 which truly showcased what the system was capable of in terms of graphics. However, the game was almost universally eviscerated due to it's short length, uninspired gameplay mechanics and sequel-baiting ending.
According to Ready at Dawn creative director Ru Weerasuriya, the developer isn't going to abandon franchise plan for its action-adventure IP after an initial setback.
Said Weerasuriay, "Is there a future? Yes. That IP has a future. It’s definitely built in that IP. That future is already something that was built from the very get go, from the first day we started working on it. As you know, since you played the game and for the ones who played out there… there is a larger storyline. There is a macro story that keeps going, it’s an IP that is actually bigger than the storylines that we have created. So there are legs to this IP, definitely." As to whether Sony would remain the publisher for any exclusive installments, Weersuriya seemed a little less confident, saying you'd have to ask that question to them.
Do you feel the concept of The Order: 1886 was interesting enough to warrant a sequel? Or do you think it's better merely let this one exist as a cautionary tale for developers overly focusing on graphics and forgetting about actual gameplay?
The Order: 1886 is a third-person action-adventure video game developed by Ready at Dawn and SCE Santa Monica Studio and published by Sony Computer Entertainment. It was released for the PlayStation 4 on February 20, 2015.[4] Set in an 1886 alternate history London, the game follows the legendary Knights of the Round Table as they battle to keep the world safe from half-breeds, such as werewolves and vampires, as well as fringe organisations rebelling against the government.