As promised, the first of many updates in 2018 for
PlayerUnknown's Battlegrounds rolled out on Xbox One. The update offers quality of life fixes, as well as efforts to resolve known memory crashes, and incremental improvements to performance.
Of course, today's update doesn't address all of
PUBG's problems on Xbox One. But the developers
assure they will continue to improve all areas of the game during its run in the Xbox Game Preview program.
Given the complexity of some of the crashes that have been logged, we know there is still work remaining in order for us to reproduce and address all remaining issues. Crash fixes, like all areas of the game, will be something we continue to improve upon as part of our Xbox Game Preview roadmap.
As for today's update, here are the specific patch notes for PUBG's Xbox Game Preview Update #4:
Gameplay
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Aim acceleration can now be adjusted by players via in-game option
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Player weapon damage has been increased against vehicles. We will continue to monitor player feedback and telemetry and make further balancing adjustments as needed in future updates
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FPP Solo matchmaking queue will be made available for NA/EU/and Oceanic servers. We will open other modes within those regions as concurrency allows
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Fixed an issue that caused indoor lighting and shadows to appear too dark and blueish
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Analog stick acceleration added while exiting the plane and while parachuting
Optimization
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PhysX performance enhancements
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Server FPS slightly increased
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Client FPS slightly increased
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Some VFX received slight optimizations
Option
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Music on/off option added
Bug fixes
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Addressed a number of known crashes
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Fixed a UI issue that occurred when multiple players attempted to loot from the same source