One of the most important aspects of UFC 2009 Undisputed is that of the ground game. In mixed martial arts, learning the ground game is essential to victory, but it might not be as easy to understand as traditional striking.
The ground game can be thought of as a pyramid, ordered in terms of the offensive fighter’s advantage. At the bottom of the pyramid you have the Open Guards, in which the offensive fighter only has a marginal level of advantage over the defender. Of all the ground Positions, the offensive fighter does the least amount of damage from here. As the offensive fighter moves up the pyramid by performing Transitions, he gains more powerful strikes and Submissions, ultimately ending up in Mount Up, the most advantaged of all ground Positions. From here, victory for the offensive fighter is almost assured, and the defensive fighter is virtually powerless to fight back. To survive, defensive fighters much attempt to perform Transitions of their own, which can help him move further down the pyramid, return him to standing, or even reverse situations and put him in the offensive Position.
In other fighting games, control of your character will become “locked up” until certain game animations are played out. With UFC’s Ultimate Fighting™ Control you have 100% control of your fighter all the time.
Using this knowledge against your opponent is crucial to become an ultimate fighter. Without it, you’ll be lost in the octagon versus true mixed martial artists.
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