Fans from the first Tom Clancy's The Division are expecting great things from the game's sequel. The game was repetitive and didn't have a satisfactory "end game". David Polfeldt sat down with GamesIndustry and stated what they are planning on changing with The Division 2.
“It’s like a second marriage. The first time you marry, you're probably happy enough just to fall in love and see what happens. If you're in your second marriage, you probably know a little bit more about what's going to follow after the infatuation. You pay more attention to how it's going to develop over a longer period of time."
"It's easier to project yourself into the future and go, 'yeah, this feels fine in the beginning but what about after one year, two years? How's this going to work?' That's where we started when making our design choices, from the perspective of how's this going to work in the long term? What are people going to enjoy after two years of playing the game? From there, you can work backwards towards the 'falling in love' part, which is actually what the campaign is - it's just a long love story. In our case, I think it's going to be longer than the first one."
Tom Clancy's The Division 2 is a huge project and definitely requires time to perfect. When it comes to games of this magnitude, repetition has to be considered and the developers must find a way to keep players invested.
You can read the full interview in this link. The developing team is ready to hit the deck and give players a bigger and better experience in this sequel.
Tom Clancy's The Divison 2 releases on March 15, 2019 for PlayStation 4, Xbox One and PC.
GameFragger.com, and/or the user who contributed this post, may earn commissions or revenue through clicks or purchases made through any third-party links contained within the content above.