The Other Worlds makers from Obsidian Entertainment don't try to hide the fact that their upcoming title won't be as big in scale as
The Witcher III: Wild Hunt or their own
Fallout: New Vegas. While the highly anticipated space-RPG doesn't have a Bethesda budget,
The Outer Worlds' Co-Directors Tim Cain and Leonard Boyarsky and the Obsidian team have something more important – a crystal clear vision.
In an exclusive Game Informer interview, Cain and Boyarsky, who also worked together on the very first
Fallout (published by Interplay Entertainment in 1997) and 2004's sleeper hit
Vampire: The Masquerade – Bloodlines, discuss the origins of their latest video game and their sources of inspiration.
According to Boyarsky, he was hired to help Cain make a completely new IP, but he didn't expect that the acclaimed Irvine-based studio would actually let them make the video game they have imagined.
While it's true that Obsidian's single-player-focused
The Outer Worlds is a spiritual successor to the first
Fallout and
New Vegas, the co-directors don’t think that constant complaining about the inevitable similarities is really fair, as that particular style of making games in deep in Obsidian’s DNA. Take a look:
In The Outer Worlds, you awake from hibernation on a colonist ship that was lost in transit to Halcyon, the furthest colony from Earth located at the edge of the galaxy, only to find yourself in the midst of a deep conspiracy threatening to destroy it. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
The Outer Worlds will release for PlayStation 4, Xbox One, and PC in 2019.