Released in 2015 as a city-building simulator, Cities: Skylines managed to capture the hearts of many, particularly those who missed the good ol' days of Sims City, where you build a city, manage it, and eventually see how it fares against some huge natural -- or unnatural -- disaster. After years of maintaining it, Cities: Skylines 2 is actually a thing and in the works over at Colossal Order.
The studio has since taken to Twitter to thank its audience and answer some questions about the project. First and foremost, the studio mentioned how it's been in the works for a few years at this point, and when asked if it was hard keeping it a secret, they thanked keeping expansions under wraps for how it wasn't as hard as some may think. That said, they are excited to finally be able to share more about it now that it's out in the open.
Apparently, fans weren't sure what engine Cities: Skylines 2 would use. Some figured they'd stick with what they knew and use Unity, while others believed it would use Unreal Engine 5. To almost no one's surprise, it'll stick with Unity.
As the game will be completely new, existing workshop content will have to adapt and get remade. Colossal then tapered that question, assuring fans it'll touch on the modding community at a later date.
Colossal's final question in the first round touched on a potential new feature -- multiplayer. While some players could find a great deal of enjoyment in playing with others, the studio shoots it down for the time being. While it hasn't outright said it will never be a feature, it likely won't be at the top of the list, after all, Cities: Skylines 2 will supposedly improve on all features found in the original.