THE OUTER WORLDS Has No Microtransactions And Has Been In Development Since April 2016

THE OUTER WORLDS Has No Microtransactions And Has Been In Development Since April 2016

Obsidian's single-player-focused The Outer Worlds is a spiritual successor to their own Fallout: New Vegas that will be using Unreal Engine 4 and featuring literally no microtransactions or loot boxes...

By someguy - Dec 11, 2018 06:12 AM EST
Filed Under: Multiplatform
Source: RPG Site
Obsidian Entertainment's The Outer Worlds was announced last week during The Game Awards 2018. The RPG title is a spiritual successor to Obsidian’s own Fallout: New Vegas, created by the developers responsible for the original Fallout. In The Outer Worlds, your avatar awake from hibernation on a ship that was lost in transit to the furthest colony from Earth located at the edge of the galaxy.

In a recent interview with RPG Site, Megan Starks, the Senior Narrative Designer on the studio's new game, revealed some truly fascinating details on the upcoming journey into the unknown. According to Starks, the companion system known from Tyranny has changed, as Obsidian wants to "really emphasize that they have stakes that are important to them," Starks explained. "They'll ask you to help out on their quests and they'll speak out against you if they don't support what you're doing, we want their motivations and goals to always be at the center of their character." You can even recruit all of the game's companions, but some of them will have allegiances to specific factions.

Just like in Half-Life, the main hero (that you will personalize the way you like) is silent, as Obsidian tends "really stick to the foundation of our classic style RPGs here, and really want our players to be able to be whatever they want to be. We think players like to see their character in-game as an extension of themselves, and we didn't want to force a character, or even a voice, onto them."

According to the Senior Narrative Designer, The Outer Worlds has been in active development since at least April 2016, around when Leonard (Boyarsky [the Senior World Designer on Diablo III and the Art Director on the very first Fallout]) joined the team. As promised, the game also won't be featuring any microtransactions, but Obsidian is thinking about the game's potential post-launch support.

Obsidian Entertainment has confirmed that The Outer Worlds will be using Unreal Engine 4. Quite interestingly, The Outer Worlds will allow you to kill every single NPC in the game, including the scientist we've see in the game's announcement trailer. There will also be at least several endings of your journey, as Obsidian's The Outer Worlds will release for PlayStation 4, Xbox One, and PC in 2019.



In The Outer Worlds, you awake from hibernation on a colonist ship that was lost in transit to Halcyon, the furthest colony from Earth located at the edge of the galaxy, only to find yourself in the midst of a deep conspiracy threatening to destroy it. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.

The Outer Worlds will release for PlayStation 4, Xbox One, and PC in 2019.
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