Microtransactions have always been a big problem for players. No one wants to feel forced to purchase in-game items in order to succeed (the pay-to-win problem). Some triple A titles like EA's Battlefront are perfect examples on how not to use these transactions. The creator of Mario, Shigeru Miyamoto believes the original price tag is the only thing players need to pay.
Miyamoto sat down with Boomberg and discussed a bit more on the subject.
“We’re lucky to have such a giant market, so our thinking is, if we can deliver games at reasonable prices to as many people as possible, we will see big profit.”
“I can’t say that our fixed-cost model has really been a success, but we’re going to continue pushing it forward until it becomes entrenched. That way everyone can develop games in a comfortable environment. By focusing on bringing games to the widest range of people possible, we can continue boosting our mobile game business.”
Miyamoto also tackled subscription services and how finding someone who shares your passion and knowledge is imperative.
“It’s necessary for developers to learn to get along with (them). When seeking a partner for this, it’s important to find someone who understands the value of your software. Then customers will feel the value in your apps and software and develop a habit of paying money for them.”
Let's trust Nintendo will apply this mentality in all of their future projects. We don't need players to look for nickels and dimes.