Santa Monica Studio's new
God of War game became one of the best games in the series, as well as being awarded Game of the Year at last year's
The Game Awards. Not only is the new game a solid entry in the franchise, but it is also one that managed to breathe new life into the
God of War series; that had become a tad too repetitive for some players.
With all the success that
God of War has had since launching back in April of 2017, fans were quick to wonder whether the game would be getting some additional content in the form of DLC, even though the game is pretty much perfect just the way it is.
In a recent interview with IGN, Cory Barlog — Creative Director for
God of War — mentioned that the developing team did have talks about giving the game some additional content but ended up deciding it would make the game "
a little to big" for its own sake.
"
There was a time when I wrote a couple of DLCs that we were talking about. Ok, what if we did release some other stuff after? You know, there are interesting ideas but I think the amount of time we’d have to put into it, it would start to end up kinda like a Left Behind or a First Light kinda thing where it’s just so big...like Lost Legacy of something like that."
Barlog refers to other Sony exclusives like
The Last of Us: Left Behind,
inFamous: First Light, and
Uncharted: Lost Legacy — which are somewhat considered expansions to the base games, but have enough new content to be their very own thing; so he doesn't mean it as a bad thing, but the complete opposite.
"I think I have a difficulty with the lower ambition portion, that I end up [saying] ‘maybe it’s a little too big!’", then added Barlog implying that adding more content to
God of War would mean making a new game rather than adding extras.
This doesn't men that he hasn't been tempted by the idea of adding new content to
God of War since, when looking back, he thinks there are some things that could be changed. Barlog added that the idea "
does tempt you, as a creator, to potentially put flashlights in the hands of soldiers, kind of thing", while making allusion to what Steven Spielberg did in the re-release of
E.T. the Extra-Terrestrial; where FBI agents were seen carrying walkie talkies instead of guns(like in the original movie) — a decision that Spielberg then regretted making.
When it comes to giving
God of War some extra content, Barlog simply says that it's "
a delicate place, because I think I would want to make something new."
His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters. It is in this harsh, unforgiving world that he must fight to survive…And teach his son to do the same. This startling reimagining of God of War deconstructs the core elements that defined the series—satisfying combat; breathtaking scale; and a powerful narrative—and fuses them anew.
God of War is currently available for the PlayStation 4.