Archon Studio has pulled the sheet off the second wave of StarCraft: Tabletop Miniatures Game, and it's exactly the lineup the studio promised back in March: a Terran Siege Tank, a Protoss Immortal, a Zerg Ravager, Zeratul as a fully playable hero, and a terrain set built around the Lost Temple map. Five reveals, five things longtime players have been asking about. And not a single date attached to any of them!
Wave one still hasn't finished landing.
Let's take the reveals on their own terms first, because the models really do look the part. The Siege Tank is the headline piece and it sits on a 150mm base, which is enormous for a single vehicle. Archon says it can be assembled in either Tank Mode or Siege Mode, so you're committing to a build the moment you reach for the glue. In-game it works as a frontline vehicle in one configuration and an artillery platform in the other, able to coordinate with friendly spotters. That's about as faithful a translation of the unit's job in the video game as you could ask for!


The Immortal is a Size 3 walker on a 100mm base, armed with twin Photon Disruptors and built to soak high-damage attacks while holding ground. Archon leans into the grim lore here: these are Protoss veterans wounded past saving, encased in mechanical war suits so they can keep fighting. It's one of the bleakest ideas in StarCraft, and it lands harder on a tabletop, where you're staring at the model for an hour, than it does in an RTS where the unit is a sprite you build forty of.
The Ravager brings Corrosive Bile across, and it's the mechanically interesting one. It marks an area of the battlefield before the attack lands, forcing your opponent to react to a threat that hasn't hit yet. That's a hard thing to pull off in a miniatures game, and it hands the Zerg real battlefield control.
Then there's Zeratul, the reveal with real history behind it. The Dark Prelate first turned up as a promo miniature at Essen Spiel in October 2025 and has surfaced at conventions and through Archon's store since, but always as a collectible rather than something you could field. Wave 2 makes him properly playable: a fast, elusive assassin who moves through shadows, evades ranged attacks, and removes high-value targets instead of trading blows. Been staring at that promo model on a shelf with nothing to do? This is the release that finally gives it a job!
The terrain set rounds it out, adding elevated High Ground and Ramps drawn from Lost Temple. Anyone who's played a match of StarCraft knows why that matters. The ramp chokepoint is one of the most recognizable pieces of map design the RTS genre ever produced, and a tabletop version that forces attackers up a designated access route gets a board game as close as it's going to get to holding a high-ground siege line.
Archon's own roadmap, published back in March when pre-orders opened, had these four units pencilled in for June. It's now August. And more to the point, the studio's updated FAQ from April laid out a shipping window for wave one that started on May 25th, described as conservative at roughly two months. That window has closed.
So has wave one actually shipped? Partly. Founders Edition starter sets have been arriving and people are posting them, but the picture through late July was uneven: convention and store buyers had product in hand while a good number of pre-order customers were still waiting on theirs. That's the backdrop this announcement is landing against, and it's worth keeping in mind when you see five shiny new models.
None of which makes the reveals bad! The models look strong, the rules ideas are smart, and the terrain set is the sort of thing that improves every game you play with it. But announcing wave two while wave one is still in transit asks for patience from people who've already been patient, and the pre-order and release dates for these expansions will be announced separately.
For scale, wave one's Founders Edition two-player starter has been going for around $199, with the individual faction starters closer to $109. Archon hasn't put a number on any of the wave 2 boxes yet, so treat those figures as a rough guide to where this next wave will probably sit.
The bigger question is whether Archon can turn StarCraft into a miniatures line with staying power. Blizzard's tabletop history is littered with games that arrived, looked gorgeous, and then stopped getting support. This one has the license, the sculpts, and a faction structure practically built for expansion waves. The rest comes down to delivery.
Has your wave 1 order turned up yet, and does the Siege Tank make you want to double down or wait and see?
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