Developed by 343 Industries and originally published by Microsoft Studios for Xbox 360,
Halo 4 was released back in 2012 to raving reviews. Considering that this newly established (at the time) video game developer had to face an uneasy task and live up to Bungie's legacy (that moved on to work on
Destiny after finishing development on 2010's
Halo: Reach), 343 managed to hit almost all the marks.
In a recent interview with IGN, Bonnie Ross, head of 343 Industries, revealed that hiring them wasn't even Microsoft’s first choice when it comes to choosing Bungie's successor. In fact, Microsoft had initially wanted to work with the team at Gearbox Software, the studio responsible for the PC port of
Halo: Combat Evolved and the same devs that gave us the
Brothers in Arms and
Borderlands series.
Although Gearbox has never had a fair chance to make a
Halo game, Randy Pitchford’s team has been a pretty busy one, as they are currently developing not only a proper sequel to
Borderlands 2, but also the long-rumored
Brothers in Arms 4 (the last major
BiA game,
Hell's Highway, hit stores in 2008).
As for 343, the Redmond-based studio is focusing on
Halo: Infinite, which was announced during Microsoft's Xbox E3 2018 conference. According to a recent rumor,
Infinite will feature deepened RPG mechanics and Master Chief returning from his unexpected side-quest in
Halo 5: Guardians.
The Master Chief returns in Halo Infinite – the next chapter of the legendary franchise. Developed by 343 Industries and created with our new Slipspace Engine, Halo Infinite was revealed at the Xbox E3 2018 Briefing with a thrilling engine demo that provides a glimpse into the future of the Halo franchise, leading it into new and unexpected directions.
Halo: Infnite doesn't have an official release date yet.