STAR WARS JEDI: FALLEN ORDER's New Patch Fixes A Lot Of Issues And Adds Photo Mode

STAR WARS JEDI: FALLEN ORDER's New Patch Fixes A Lot Of Issues And Adds Photo Mode

With the latest patch for Star Wars Jedi: Fallen Order, Electronic Arts and Respawn Entertainment have added Photo Mode, and have also fixed a bunch of known issues.

By JoshBerger - Dec 11, 2019 09:12 AM EST
Filed Under: Action Adventure
Source: EA Star Wars
Electronic Arts and Respawn Entertainment have finally added Photo Mode to Star Wars Jedi: Fallen Order via a free update today, but that isn't everything this patch is doing — as the developers have also addressed and fixed a plethora of known issues.

First things first, in order for players to access Photo Mode, al lthey have to do is enable it from the settings menu, and then easily accessing this new mode by pressing either LS and LR on Xbox One, or L3 and R3 on the PlayStation 4; giving players access to a bunch of options that allow them to take the photos they want.

In Star Wars Jedi: Fallen Order's Photo Mode, players will be able to make close ups, tilt the camera, add vignettes, and tamper with a bunch of filters to give their photos a unique style to them; basically, it features all of the essentials that one would expect from a proper Photo Mode.

There is also one thing that Respawn Entertainment has addressed, and it has to do with Cal's lightsaber. In order to avoid spoilers, there's one part of the lightsaber that could no longer be changed after a certain point in the story; Respawn has now made it possible for players to remove said part.

As previously mentioned, this update is also fixing quite a handful of known issues, and the list is actually quite lengthy. To cover the basics, these fixes make the game a lot more stable than before. Still, be sure to check out the full list of fixes down below.

Bug Fixes

  • We’ve made a pass of the game in an effort to reduce the number of crashes you should encounter. The end result of this is now a more stable game.

  • Fixed collision issues across several planets in the game

    • Collision within the caves and temple on Zeffo have been improved, reducing clipping issues and lowering the possibility of Cal becoming stuck.

    • Fixed an issue that would sometimes cause Cal to become stuck in a floating state below the train on Bracca.

    • We identified a few areas on Kashyyyk where Cal could fall out of the world, this will no longer happen.

    • We've fixed some collision on Dathomir, preventing Cal from falling through the ground.

    • Collision on Illum has also been improved, making sure that Cal doesn’t become stuck.

    • During a fight with the Second Sister, it was possible for her to get stuck in a door. She has been freed.

    • Bogano has had its collision improved, preventing Cal from becoming stuck on world geometry.

    • In some rare cases, Cal was floating while on Kashyyyk. He has since been grounded.

  • BD-1’s ability to slice panels was sometimes not working as intended, preventing you from progressing. This has been fixed and should no longer occur.

  • A mural scan on Bogano wasn’t working properly, this should now be fixed.

  • The train on Bracca could get stuck in a state where grates would fall off too early, preventing progress. We've fixed this so that Cal can continue climbing.

  • On rare occasions Bounty Hunters would stop hunting Cal, we've now re-enabled their trackers, so be careful.

  • For some players, BD-1 had gotten left behind on Bogano, preventing further progression. This should now be fixed.

  • The chest count on some planets was not working as intended, this has been fixed.

  • On rare occasions Greeze would refuse to open the ship doors and expose Cal to the sunlight on Dathomir. We’ve fixed this so that the story can continue.

  • Fixed an issue that prevented Holomap areas and gates from not working properly on Dathomir, Kashyyyk and Bogano.

  • An issue would sometimes occur that would cause the Holomap tutorial on Bogano to remain on-screen. This has been resolved and it should no longer occur.

  • An elevator on Zeffo could lead to Cal getting stuck in an infinite loop, our maintenance crews have fixed this particular elevator.

  • A dropship on Zeffo wasn't showing up as intended, preventing the player from progressing further. We’ve ensured all landing zones are clear for arrival and this should no longer occur.

  • PC players were having issues selecting difficulty with the mouse, this should now be resolved.

  • We’ve fixed an issue where Cal could avoid enemies on Zeffo, to the extent that gameplay events wouldn’t trigger, halting progression to the story.

  • On rare occasions cinematics on Dathomir get stuck in an error state, preventing progress. This has been fixed.

  • Fixed an issue that would cause world loading issues on Kashyyyk for players with double jump. We’ve optimised the level to ensure loading completes properly.

 


Cal Kestis—one of the last surviving members of the Jedi Order after the purge of Order 66—is now a Padawan on the run. Experience this all-new single-player Star Wars story from Respawn Entertainment and EA Star Wars on Xbox One, PlayStation 4, and PC this holiday season.

Star Wars Jedi: Fallen Order is currently available for the PlayStation 4, Xbox One, and PC.
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