The creative director of Assassin's Creed III has reflected on what they could have done to offer a better game. Thus, Alex Hutchinson has published an extensive thread on Twitter where he critically analyzes the results of his game at the gates of the landing of Assassin's Creed Odyssey.
The idea of the thread begins with "a few edits I would perform if I had my hands on that AC3 remaster:" and fixes a series of ideas that alter some playable aspects of the title.
The first is that it would modify the damage of the fire in the final mission because he believes that it is too difficult for no specific reason and that this has frustrated many players.
He would also force to complete the missions in the present at the moment they are opened to the player because he considers that if they are not completed then and the user leaves them, it spoils the rhythm of the game.
In that sense, he would also work to introduce more secondary missions beforehand to help the development and rhythm of the game and would make the user have to take on more naval battles.
The rest of the ideas that he throws are re-evaluations of the game, such as the presence of historically accurate languages (with subtitles), allowing drawings in the snow, and some development anecdotes such as internal discussions to change the color of the sash of the character.
In any case, it is a combination of slight changes to improve the pace, to the detriment of freedom for the user, and some claims on the achievements of the title that help put it in perspective.