The
Resident Evil 2 remake was announced in 2015 by Capcom producer Yoshiaki Hirabayashi, surprising every
Resident Evil fan around the world.
The project then went on hiatus, or so we thought, until we were finally
treated to the very first trailer for the Resident Evil 2 remake during this year's E3. Needless to say, the end result was more than satisfactory; everything looked just the way it was expectedl, and the game seemed to really be taking the series back to its survival-horror roots.
In fact, the
Resident Evil 2 remake was so well received when it was revealed that it even managed to win
Best of Show from this year's E3 Game Critics Awards—proving that there is still a lot more Capcom should be doing with their iconic franchise.
During this year's Tokyo Game Show, IGN Japan sat down with
Resident Evil 2 producers Yoshiaki Hirabayashi and Tsuyoshi Kanda, who revealed some interesting details about the upcoming title.
The first thing that they mention is how the developers used the RE Engine, which was first built specifically for
Resident Evil 7 and is now being used in
Resident Evil 2, and even in
Devil May Cry 5.
"
Thanks to the engine, we were able to create gorgeous graphics as well as sound. As for the gameplay, we got a lot of feedback from Resident Evil 7" explained Hirabayashi.
Adding to what Hirabayashi had just said, Kanada said that "RE Engine is a great engine for trial and error, so our experience with previous titles using the same engine has greatly enhanced the new Resident Evil 2".
Kanada also mentions that while the game's setting, as well as the characters has remained faithful to the original game, some "
details like when and where characters meet each other have been altered".
We have known for a while that the game will still feature 2 campaigns—one for Claire and one for Leon—but these will not be split into A and B scenarios; this time allowing players to enjoy the full story in one playthrough.
Another thing that the
Resident Evil 2 producers mention is probably what most fans of the series have been wanting to hear for a long time, and that is that the
Resident Evil 2 remake will not be mimicking in any way, shape, or form that of Western third person shooters. The developers want to deliver a fresh experience while their top priority is still "
keeping things Resident Evil".
Kanada then aded that "the game is all about the Capcom and Resident Evil DNA – that’s what most important for us".
Resident Evil 2 and Resident Evil 7 are definitely taking the series back to its roots, especially after Resident Evil 5 and Resident Evil 6 alienated some of the series' veteran fans for being more like third-person shooters rather than survival-horror games.
It definitely is reassuring to see Capcom really wanting to do the series justice, and hopefully we will get more Resident Evil titles, in the near future, that actually feel like Residet Evil and not like a action third-person shooters.
The genre-defining masterpiece Resident Evil 2 returns, completely re-built from the ground up for a deeper narrative experience. Using Capcom’s proprietary RE Engine, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-poundingly immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game.
Resident Evil 2 will be available for the PlayStation 4 and Xbox One on the 25th of January 2019.